I have collected some initial ideas and hoped you guys could help fill the blanks.
None of this stuff is set in stone and I have been very general about the clans because I think some of the initial ideas may not fit with the new world.
So here goes (forgive me if anything makes little sense!)
The Clans
Assamite, Long dead assassin Clan.
Brujah, Independent.
Some Members in both sects, Independants are given respect as they could sway war of sects if they joined one side.
Gangrel, Independent.
Some members in both sects. As now but tend to travel and live in packs for protection.
Giovanni, Cammy.
Were approached to join after Brujah and Gangrel left, they agreed immediately which has left many wondering just how much the Clan had to do with the two clans leaving and the offer to join.
Lasombra, Sabbat.
want to change the MO of the Clan, want the Abyss to be a potentially scary place for clan members.
Malkavian, Sabbat.
Founder members of the sabbat, mix of paths, Fish Malks stuck down with the wrath of God instantly.
Noseratu, Sabbat & Cammarilla.
Lots scarier than now, Info is trusted but they are not, they are often the monsters they resemble, many on Paths. Official line for being in both Sects is that they are spying on the other side and they do, for both sides, universally feared and mistrusted, the bogey man.
Tremere, Cammy.
As now but want the Clan FLaw sorted and a reason for some to work in mixed partys other than cos she is a PC
Torreador, Cammy.
as now, Flaw needs work IMHO.
Tsimice, Sabbat.
As now except, elders are aware another clan exists in small number that stole the clan name, or maybe the other way around, they encourage war partys to remove the threat to the Clan.
Tsimice (Old Clan), Independent (and largely unknown)
As now except, a bastard clan stole there name, they seek to remove them and attempt to get other groups to destroy them, the clan is unknown by most and would prefer it if none knew of them.
Ventrue, Cammy.
as now but with added paranoia.
It is widely accepted an unknown 13th Clan was wiped out in the distant past, if anyone knows anything they are saying nothing!
Sects & Cults,
Cammy and Sabbat.
Both Sects has Clanless and members of the Independent clans, but very few antitribune exist as clans assasinate "Blood traitors".
The Sabbat
On a war footing, however despite some guidance from above they often find themselves following a Charismatic leader to war, with mixed results.
The Sabbat often simply holds its territory to prepare for a great explosive Crusade.
(I am not totally happy with this and feel it needs loads of work but is a better basis than the current Sabbat!)
The Cammys.
Ill suited to war rely on brain rather than brawn to wage wage, although Clan Giovanni well suited to the urban warfare that the sabbat bring.
(thinking, as they are now removing Brujah and Gangrel but adding some well managed Giovanni muscle)
Cults,
Blood Cults are often feared by the majority of the kindred (of both Sects and Independents) there is rumored to be many with anything from a handfull of members up to the two best known world wide cults.
Assamites,
Named after the Fallen Assassin clan, known to exist and "tolerated" by both Sects, draws members from all clans widely feared.
(Once members join the Cult proper they are inducted to the Path of Blood, the clan have no magics etc bar what members bring to the cult)
Setites,
Worship a Egyptian demon, draws members worldwide, common knowledge claims they are bogeymen to scare Neonates, lore proves otherwise.
(Does this need another Cult? I dont want many if any world spanning organizations!)
Others.
I dont want the WOD to be overstuffed with other supernaturals so I am thinking keep it to
Mages.
I think Mages need to be disinterested in Vamps or powered down some.
Wares.
Wolves only and they need a proper reason to exist, the Captin Planet stuff seems a bit 2D to me.
Hunters,
I love this game and think they work as is.
others?
anythoughts people?
This post has been edited by Mav: 24 August 2009 - 10:47 AM

Sign In
Register
Help



MultiQuote


