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#1 User is offline   WyrmEye1 Icon

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Post icon  Posted 19 September 2003 - 04:26 PM

Just post the character,history and stats in here please tongue2.gif
The masses seem meek before the black wings of death.
-Master of Corruption
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#2 User is offline   Shewolf Icon

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Posted 29 September 2003 - 08:22 PM

Name: Accalia Connors
Deed Name: Walks-the-Lonely-Road
Breed: Metis
Deformities: Deer like antlers (small spikes in homid form), sabertooth fangs (look like vamp's teeth in homid form), locked claws in homid form.
Auspice: Ragabash
Tribe: Black Fury
Camp: Fury of Justice
Rank: Cliath (challenging for Fostern)
Str: 2 / Dex: 4 / Sta: 3
Cha: 3 / Man: 3 / App: 2
Per: 3 / Int: 4 / Wit: 3
alert: 1 / Ath: 2 / Brawl: 2 / Dodge: 4 / Empathy: 3 / Instruction: 1 / Intimidation: 1 / Mimicry: 1 / Primal-Urge: 1 / Search: 2 / Streetwise: 1 / Subterfuge: 1
Animal Ken: 1 / Crafts: 2 / Demolitions: 1 / Disguise: 1 / Drive: 1 / Etiquette: 1 / Escapology: 1 / Kalindo: 4 / Klaive Dueling: 4 / Leadership: 1 / Meditation: 1 / Melee: 2 / Performance: 1 / Stealth: 3 / Survival: 1 / Swimming: 1
Computer: 4 / Cosmology: 1 / Enigmas: 1 / Investigation: 1 / Law: 1 / Linguistics: 2 / Medicine: 1 / Occult: 1 / Politics: 1 / Rituals: 1 / Science: 2
Fetish: 5 (Grand Klaive) / Mentor: 2 (Kara Chen) / Resources: 1 / Rites: 2 (Talismen Dedication, Contrition) / Totem: 5 (personal: Dolphin, past "pack" had Ngalyod, current totem: Whispers-Gaia's-Name, the Wind Mother)
Gifts: Primal Anger, Open Seal, Heightened Senses, Spirit Speech
Glory: 4 (temp 3)
Honor: 2 (temp 1)
Wisdom: 3 (temp 5)
Rage: 3
Gnosis: 6
Willpower: 4
Glabro: Str: 4 / Sta: 5 / App: 1 / Man: 2 / Diff: 7
Crinos: Str: 6 / Dex: 5 / Sta: 6 / App: 0 / Man: 0 / Automatic Shift
Hispo: Str: 5 / Dex: 6 / Sta: 6 / Man: 0 / Diff: 7
Lupus: Str: 3 / Dex: 6 / Sta: 5 / Man: 0 / Diff: 6
Merits + Flaws
Concentration / Natural Linguist /Silver Tolerance
Low Self Image / Vengeance (against Pentex for what they did to her parents) / Caffeine Junkie / Antisocial / Driving Goal (make amends for the War of the Rage) / Nightmares / Speech Impediment (stammers when hasn't thought of what to say ahead of time) / Obsessive Compulsive / Banned Transformation- Wolfsbane can only change to breed form / Forced Transformation- Full moon- to crinos, alcohol- to crinos, gets angry- to crinos, when crossing the gauntlet- to lupus / Slip Sideways / Inauspicious Birth / Persistent Parents / Extra Deformities
History
Lives in California. First change was when she was 2. Her parents tried to beat the wolf out of her- then would later forget having done so. Her parents took an amnesiac draught from Pentex, so they could escape their responsibilities after witnessing their packmates murdered, and being denied their love. To escape the horrors of school and home, she would often shift to lupus and go running in the hills. When she found the sword in the attic, learned who she really was, imbued with the memories imparted to her from the Dragon spirit trapped in the Grand Klaive. She was the one who now had the duty of uniting the changing breeds. This task was overwhelming to her, but damn if she wasn't going to try. She took her savings, the Grand Klaive, and her motorcycle and road off, ran away from home, searching for her destiny. She walked as a Ronin ph34r.gif that summer, not knowing how to contact the Garou, but helping other shapeshifters whenever she could. While walking on the beach, she was adopted by Dolphin as her child, dolphin taught her the evils that Pentex visited upon the ocean. This further fueled her Rage 695.gif . Her tomboyish nature, and not backing down from even the biggest Get- what is he compared to a stubborn Mokole'? Won her a place among the Black Fury tribe. She only fears what would occur if they learned she herself is half Get. (Mother's biological tribe was Get of Fenris, though she joined the Stargazers. Her father was half Fianna, half White Howler- but he joined the Glasswalkers). She enrolled at college in Playa Larga, where she enrolled in a Karate class, the teacher, Kara Chen, pulled her aside after class, and asked if she wanted to join the "special club." Here she trained the Garou students in Kalindo and taught those with fetish weapons various manuevers. She quickly became the teacher's pet. akashic.gif fencing.gif
She met Ihulcatl Cipactli during a protest against Janus Industries, a Pentex subsidiary, where the Security Guards began firing into the crowd, and waves of Formori lurched from the sewers. The humans scattered. The changing breeds entered the frey. She -Female dog--slapped the Formori and Guards with Kalindo kicks- "they are not even worthy of my blade" and Ihulcatl, a great green, Wyvern-like Mokole' squashed the rest by landing on them. She quickly became friends with the black latino, they were like brother and sister. At her apartment, she had 5 cats she had adopted. cat.gif
Four of them (Shadow Cat, Comet, Banzai, and Thundra) turned out to be Tiberii (a splinter tribe resulting from the breeding of Ceilican with Bubasti) Bastets- they experienced their first change when a Pentex first Team tried to raid her apartment, and were never seen from again. During the raid, however, Kit, the mother cat was killed. This sent Thundra, into dispair and she followed the BSDs who promised to help her get her revenge on the world. So Accalia's first pack, The Cat's Eye Sentai, was made up of herself, a mokole' and the three male bastets, under the totem, Ngalyod, whom they accidently awoke and drew attention too. They had many adventures, the pack was democratic, though it was typically Accalia who lead during a time of crisis. They made friends among the Asian and Native Garou and changing breeds, and enemies among the Get, Talons, and Fangs, as well as 2 Shadow Lords who were declared Ronin, because they exposed their traitorous deeds. They rescued Thundra from the Wyrm's nuke.gif clutches by capturing her and several BSD cubs and she with the help of Bridget Airgeadanam (who turns out to be Accalia's great-grandmother, Lupus, White Howler lion.gif , Philodox) and the rest of the Wyrm Slap Pack. They dance the Spiral in reverse- a modern White Howler rite, where they go to Malfeas spawn.gif , and slay a powerful bane. However, the aging Bridget is killed in the process. This is a source of pain for Accalia especially since Thundra and the other cubs (now modern White Howlers) don't seem very greatful. The Bastets have gone off to get mentored by an Elder Bastet named Mew Too, and Ihulcatl has had to deal more and more with issues at the home Wallow outside Chapultapec Mexico. Accalia visits and helps out when she doesn't have school, but it's hard in between her duties as Student, and Guardian of the Playa Larga Caern under Victor Tuk'wit (Ahroun, Metis, Wendigo grin.gif). She's found herself traveling though more, and more, but Victor is quite loathe to let her go, claiming that "the Cat's Eye Sentai were among my best Guardians. It will be a shame when the last of them leaves." Another Friend at Playa Larga California is Jade_Wolf, a Metis, Ragabash, Glasswalker technocrat.gif City Farmer :clover . She's the Caern's Keeper of the Land, and taught the Cat's Eye Sentai much about MonkeyWrenching.
Age: 20
Hair: Long and Purple, often bound in braid of pony tail. Naturally red-gold.
Fur: red-gold
Eyes: blue-grey-green
Race: Caucasian
Nationality: American
Sex: Female
Style: Gothic, think Selene from Underworld, they stole my design! matrix.gif Clothes are dedicated.
Height
Homid: 5'6 / Glabro: 6'0 / Crinos: 9'0 / Hispo: 5'0 / Lupus: 3'5
Weight
Homid: 120 lbs / Glabro: 360 lbs /Crinos: 1,080 lbs / Hispo: 1,070 lbs / Lupus: 180 lbs
"Bright is the moon / High in starlight / Chill in the air / Cold as steel tonight / We shift / Call of the Wyld / Fear in your eyes / It's later than you realized
- Metallica, Of Wolf and Man
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#3 User is offline   HackR Icon

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Posted 20 October 2003 - 12:37 AM

cat.gif name:sab liath, breed;homid, auspice;theurge, strength(homid): 3, dexterity(homid): 3, stamina(homid):4 :clover charisma please.gif: 2, manipulation: 2, appearence: 2, peception: 2, huh.gif intelligence: 3, wits:3, alertness: 2, athletics: 2, brawl: 2, dodge:2, primal-urge: 1, drive:2, etiquette: 2, firearms:2, leadership: 1, performance: 2, survival: 2, computer: 2, investigation: 2, Linguistics: 2 (English, Japanese, Spanish), Occult: 2, Rituals: 2, Science: 2, crafts: 2, boating: 1 (kayaking), cooking: 2, pilot: 2 (hang glider), swimming: 2, area knowledge: 2, wyrm lore: 2, poisons: 2, Fetish:1 (kokipelli's flute), rites: 1 (Rite of talisman dedication), totem: 3, allies: 2 (Jack Johnson- deputy sheriff of Avalon, Catalina and Brune Smokeson-Bear, forest ranger, Pinicles National Park), familiar spirit: 1 (smallest gaffling of wind and aerieal spirits- a parakeet-spirit angel.gif )
Gifts: Persuasion, Mother's Touch, Speed of Thought
Rage: 2, Gnosis: 3, Willpower: 4, Wisdom: 3
Cliath

Form stats
Glabro- str: 5, sta: 6, App: 1, Man: 1
Crinos- str: 7, dex: 4, sta: 7, app: 0, man: 0
Hispo- str: 6, dex: 5, sta: 7, man: 0
Lupus- str: 4, dex: 5, sta: 6, man: 0

merits
Lightning calculator
flaws
curiosity, slip sideways, sign of the wolf, forced transformation (When frenzy change to lupus form), Amnesiac- cannot remember anything about his personal life. Remembers knowledge, but knows not who he is except for his name. Met a Theurge named Sees-the-Truth who was able to tell him his breed, auspice, and tribe, but nothing else...

equipment (owned)
home is a homemade RV, hanglider, kayak

equipment (carried)
kokipelli's flute

age: 16
hair: dark brown
fur: grey
eyes: hazel in homid, gold in all other forms
Race: Romanian Gypsy, with some African blood
Nationality: American
Height
Homid: 6'0
Glabro: 6'6
Crinos: 9'6
Hispo: 5'6 at the shoulder
Lupus: 3'6 at the shoulder

Weight
Homid: 190 lbs
Glabro: 380 lbs
Crinos: 1,140 lbs
Hispo: 1,120 lbs
Lupus: 200 lbs
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#4 User is offline   Shewolf Icon

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Posted 20 October 2003 - 05:36 AM

cat.gif Hey HackR, you forgot to mention that you're a mummy.gif Silent Strider! asdf.gif
"Bright is the moon / High in starlight / Chill in the air / Cold as steel tonight / We shift / Call of the Wyld / Fear in your eyes / It's later than you realized
- Metallica, Of Wolf and Man
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#5 User is offline   Cryptic Icon

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Posted 20 October 2003 - 03:35 PM

NPCs
Name: Steve Irwin
Occupation: The Croc Hunter
The Sheet:
Concept: Croc handler/game warden type
Nature:
Demeanor: Crazy -make love-
Attributes
Strength: 3
Dexterity: (quick) 3
Stamina: 3
Charisma: 2
Manipulation: 2
Appearance: 2
Perception: 3
Intelligence: 2
Wits: 3
Abilities
Skills
alertness 4
athletics 3
Brawl 3
Dodge (skin of the teeth dodges) 5
Empathy 2
Intimidation 2
Leadership 1
Streetwise 2
Talents
Animal Ken (reptiles) 5
Drive 1
Firearms 1
Melee (capture techniques) 3
Stealth 2
Performance 3
Knowledge
Medicine 3
Investigation (tracking) 3
Science 1
Willpower
4
Backgrounds
Resources 4 (proceeds from show)
Contacts 5 (local people/tv)

Merits and Flaws
Over confidant
Lucky
Guardian Angle

Name: Vincent “Uncle V” Rhodes
Deed Name: Line in the Sand
Breed: Homid
Auspice: Theurge
Tribe: Glass walker
Camp: Damage Control/Velvet Gloves
Sect:
Nature: Caregiver
Demeanor: Confidant
Concept: Neighborhood Watch, Damage Control/Velvet Glove Tech monkey

Attributes
Physical
Strength: 2 (4/6/5/3), Dexterity: 2 (-/3/4/4), Stamina: 2 (4/5/5/4)
Social
Charisma: 3, Manipulation: 3, Appearance: 2
Mental
Perception: 3, Intelligence: 3, Wits: 4

Abilities
Talents
alertness 1, Athletics 1, Brawl 1, Dodge 1, Intimidation 1, Street Wise 2
Skills
Drive 1, firearms 1, leadership 1, melee 1, Repair <Crafts not Repair> 3, stealth 1, survival 1
Knowledge
Computers 2, enigmas 2, investigation 2, Law 2, medicine 1, rituals 3, science 2

Advantages
Backgrounds
Resources: 3
Fetish: 3 (Great Grandfathers colt peacemaker with a justice spirit bound into it. Fires 1 extra bullet when activated. Only works on a guilty person misfires if targeting an innocent. See Fetish history below.)
Rites: 3 (Dedication, Binding, cleansing)
Contacts: 3

Gifts
Persuasion: Breed
Spirit Speech: Auspice
Diagnostics: tribal gift

Rage: 2, Gnosis: 2, Willpower: 3, Rank: 1

Merits and Flaws
None

Appearance
Homid: A thin man that is 5’7”, black hair, blue eyes, dressed in either casual clothing (in shop) or a suit (Sect business).

Crinos: Large Brown monster, well groomed, stands 8’ 6”,

Hispo: Large brown dog-like wolf, often painted with phosphorescent body paint for that Other Worldly effect. 7’ even at the shoulders

Lupus: Rotweiller markings, 4’ 5” at the shoulders.

Odds and ends
Equipment
Mess of talen bullets, bullet molds, small jewelers furnace, cell phone, book store with back room workshop, computer with a “Hot Zone” for virus creation & net connection, Steel blade the size of a Klaive (NO it is not a klaive, STR + 2 knife), New black VW beetle, vials of phosphorescent body paint, great grandfather’s gun, disks of case files hacked from the police computer network.

<To begin play with Talens they need to be purchased with the Fetish Background, each level in Fetish gives you 2 Talens, otherwise you must find the time to create them in play, each incident being role played out. In addition note exactly which items you have dedicated.>

Vincent’s History
Vincent’s family has been in San Francisco since the US got ownership for it. His Great Grand father was a sheriff of the city, and the only Garou in the family until Vincent was born. His Grandfather became a cop following in the footsteps laid down by his father. So it continued to Vincent’s father, who was killed in the line of duty when Vincent was 17.

Up until that point he had had a quiet youth. He was the oldest of two, his sister a year behind him. As the Curse was slowly manifesting Vincent was often alone in school. He filled the time reading classic mysteries. He was not aware that he had been born a shifter, as his parents where both lost Kin.

News of his father’s death is what triggered the Change, and Vincent went on a rampage. It was only for the intervention Grizzly’s pack that he was stopped before he hurt someone. As it was he injured one of the pack in his frenzy. <Expand this section please>

Vincent was presented to the sect officers of Silver Vision, and instructed in the Ways. When it was time for the Rite of passage, Vincent went out into the city, instructed to do some good for the people, with out exposing the veil. He found it in the form of a neighbor hood watch officer that was in over her head with a thug. A board to the back of the thug’s head, and a fast line later he was signed up for the beat. He worked with the Watch for a month before he was deemed to have made a difference. On one round he was bitten by a rat, and was laid up for a week as a mess of swirling visions of a giant rat and cockroach doing battle. In the end it was the Roach that won out and excepting him into the Glass walkers. <Interesting… But, it doesn’t seem like there was much of a conflict between joining the Glass Walkers and the Bone Gnawers to give this any real impact.>

Since his rite, Vincent has meshed well with the Velvet Gloves and Damage Control camps, as he strengthens his ties to the community that he has come to protect. When he was 22 his uncle died leaving him with the deed to a small bookstore, in a deteriorating neighborhood. Vincent hit that area like a furry hurricane, and with the help of the Silver Vision sect members he’s improved the area significantly. He’s remolded the shop, now named Sherlock’s, into a haven for any that need it, allowing people to browse and read without worry. He’s always there for his neighbor’s with a smile and a hand up when they need it, though the Curse does take its toll at times. Vincent has a passion for the detective novel, and so Sherlock’s is decorated in that style and clientele taste. <Are you familiar enough with the metropolitan area to place the bookstore in any specific city? And what kind of relationship did he have with his uncle?>

To shape up the area he strengthened the neighborhood watch, using the Curse to his advantage. He may not be physically impressive, but he just gives off the scary vibe that will send even the toughest gang banger running <With only a Rage of 2 and Intimidation of 1?>. To add to the spook effect, Vincent has taken to patrolling his territory in hispo form <Breach of the veil, completely frowned upon by the Glass Walkers in the area>. Before he takes this form he slathers himself with phosphorescent body paint, creating the effect of a glowing beast out of folklore, reminiscent of the Hound of the Baskervilles.

He has kept in touch with his father’s old partner, and is deeply troubled that the case has gone cold, and been buried. Vincent is beginning to suspect that some one with in the department set up his father. But he, as well as any one who has looked into the case at his request, has found no proof of this theory. Vincent has taken to keeping files of cold cases, and running them by any spirits that he can think of that may add insight to them.

His vision for the sect fits hand in hand with Masters’ ideals, though he can see the other side of the coin. Vincent tries to stay out of the line of fire at moots, though he has made steps to aid Masters. One of these steps is creating experimental ammunitions and other techno goodies. Vincent has taken quickly to espionage, though he is by no means an expert at it.

Fetish History
The family heirloom, that is used as a paperweight on Vincent’s messy desk, is actually a rank three fetish created by his great grand father. The fetish is called simply Justice. It is a well-kept colt peacekeeper, which has seen heavy use. The handgrip is etched with the glyph of Justice, as well as that of the Iron Riders/Glass Walkers (Take a look they are the same glyph).

When activated the gun, will grant the user the ability Heart Scene <I assume you mean Heart Sense?>, as the possessed power, attuned to pick up on guilt or innocence. There is one more power housed with in the gun, the power to squeeze off a seventh shot. This last power can only be used in two situations, If the target is guilty, or in self-defense. <So after all ammunition is expended it fires one last bullet?>

At this time Vincent has yet to realize what his paperweight really is, and it may take some convincing to get the head strong spirit with in to except him, once he does find out that it is a fetish.

History (coming from the charecter)
I am Silent Wind the Pale One, the Red Eyed Child of Fallen Star and Walks through the Valley. This is my story:

I was born of the forbidden Mating of two of Gaia’s chosen. My Father felt the Wanderlust before I was born and so I was raised among my mother’s people. When the call for the tribe to return to the ancestral homeland went out, my mother and a few others stayed, in hopes of creating a refuge if our homeland should fall to the Corrupter.

But that dream was for naught. Haven fell with help from the hand of a traitor while I was on my Rite of Passage. I returned to find all slaughtered. My grief knew no bounds. As I laid out the honored dead I heard my mothers voice whispering to seek my father. Her spirit directed me to a fetish that was missed in the raid, the skin of an ape. The spirit told me to use it while I travel to veil my curses from Human eyes.

History (coming from the player)

Wind was born to a mixed tribe/breed mating. His father was a lupus Strider his mother a homid Gazer. His father left in shame for breaking the Litany. The child was Metis, with the deformities of having a third eye in the middle of his forehead and being albino. It wasn’t till Kinfolk visited that his other curse was known, he did not have the protective Veil of the Delirium to protect him from humans. Because the sect was made up of Gazers and Children of Gaia he was allowed to live, though many saw him as a liability.

After his first Change he received some instruction into the mysteries of Kalindo, where it was learned that Chimera had gifted the Pale One the ability to shift with ease. From Owl he could enter the Umbra easier then most. On the day of his rite of passage, which he went out alone for, a pack of Dances raided the sect and killed or captured all the inhabitance. With her last bit of strength his mother’s spirit held on to direct him to a fetish and instruct him in finding his father.

It has been a year into his quest and all leads have pointed to New Orleans. Most Garou look at this Metis with pity and disgust. His fetish adds some pigmentation to his homid form and hides his extra eye but it can’t fully hide his unsettling vibe. He prefers to travel in lupus form, yet is equally comfortable in homid. He is a Philladox, though he does have some cross training as a Thurge. Charming to those that approach, he is calm and thoughtful in his decisions a healer not a fighter.

Appearance
While he wears the Ape Skin fetish he appears to be a lean blond hair, blue eyed 25 year old man of indefinable racial decent. With out the fetish he is pale and has a third eye in the center of his forehead. All his eyes in this form are blood red and his hair is white. He usually wears jeans and a T-shirt while in Homid form, with or with out the fetish. In Glabro the fetish does not work. In this form he gains a foot in height and 100 lbs. Again hair in this form is white and his eyes blood red. In Crinos he weighs 440 lbs. and stands at 9 feet tall. His deformities are fully viewed as well as he does not inspire the Delirium in this form. He rarely takes the Hispo form for he finds it to distinctive for hunters to remember. In Lupus form he is a sleek white wolf that looks like a cross between a jackal and a husky.

Sheet
Garou Name: Silent Wind
Human Name: Mark Whiteman (yes pun intended)
Tribe: Mixed decent Silent Strider and Stargazer
Breed: Metis
Aspice: Philidox
Concept: traveler/Harbinger of doom
Nature: Visionary
Demeanor: Survivor


ATREBUTES
Str: 2 Charisma: 3 Perception: 3
Dex: 3 Manipulation: 1 Intelligence: 3
Sta: 3 Appearance: 2 Wits: 4 (quick response)

ABILETYS
Talents
alertness 3, athletics 2, dodge 3, brawl 2, primal urge 2, empathy 1

Skills
Stealth 2, melee, 2 animal kin 1, survival 2, leadership 2, kalendo 1 (learned from mother before her death)

Knowledge
Enigmas 2, Law (garou) 2, medicine 1, rituals 2, herbology 1, cosmology 1

ADVANTAGES
Backgrounds
Fetish 1 (ape skin)
Rites 2 (dedications and cleansing)
Familiar spirit 2 [players guide] (west wind spirit that has the nickname Puff)

Gifts
Scent true form
Create element
Scent Wyrm

OTHER
Renown
Glory 0
Honor 3
Wisdom 0

RANK
1
Rage
3
Gnosis
3

Willpower
4 (can be changed to 3 or 5 at discretion. This is due to his mixed heritage.)

Deformities
Albino
Third eye

MERITS AND FLAWS
Natural channel: supernatural merit 3 points
Metamorph: physical merit 6 points
Parted Veil: supernatural flaw 3 points
Slip sideways: supernatural flaw 1 point

GEAR
Staff, clothing, compass, canteen, backpack, wallet with 0- 50 dollars in it, extra food.
Werewolf: The Apocalypse

Name: Defiles the Wyrm
Breed: Homid
Auspice: Ahroun
Tribe: BSD Ronin
Nature: Repentant
Demeanor: Paranoid
Concept: Hermit

Attributes
Physical
Strength: 3, Dexterity: 2, Stamina: 4 (Unstoppable)
Social
Charisma: 2, Manipulation: 2, Appearance: 1
Mental
Perception: 3, Intelligence: 2, Wits: 3

Abilities
Talents
alertness: 3, Athletics: 3, Brawl: 4 (down and dirty), Empathy: 1, Intimidation: 3 (false Bravado), Primal Urge: 5
Skills
Stealth: 4 (sneaky get away), Melee: 3 (blocks), Animal Ken: 2 (forest critters), Firearms: 1, Leadership: 1
Knowledge
Enigmas: 3, Litany Law: 1, Herbal Medicine: 2, Occult: 2, Rituals: 2, Poisons: 2, Wyrm Lore: 3, linguistics 1 (English, Garou speak being his “native” tongue)

Advantages
Backgrounds
Rite: 2 (Dedication, cleansing) Contacts: 2 (local sect members) Pure Breed: 5 (Hell Yeah Baby, Pure Dancer) Past Life: 1
Gifts
Bats ears, Persuasion, Patagonia, Master of Fire, Scene Wyrm

Rage: 5, Gnosis: 4, Willpower: 5, Rank: 1

Merits and Flaws
Flaws
Hunted (BSD), Deranged (Paranoia), Soft Heart, Wyrm Touched, Insane Past Life (Walks the Spiral: one of the First WH to fall to the Wyrm), Mutant (Treat similar to Metis among Gaian Garou), Slow Healing, Twisted Upbringing
Merits
Poison resistant, Psychic Numina (optional) (Pyromancy 1, Telepathy 2), ), Silver Tolerance, Probationary Sect Member, Calm Heart,

Mutant Deformity
Glows in the dark a sickly balefire green

Appearance
A young man with gray hair and blue eyes often dresses in what clothing that he can salvage. Over his right eye is an etching of the Dancer Glyph done in silver. Flesh is puckered and scared around the Glyph.

When in Lupus form he is a gray/green scraggly wolf with red eyes and he gives off a faint green glow.

History
Born to two lost Kin, Defiles was kidnapped the day after his birth, and as a result he does not know his Human name. The exposure of his body to the Balefire has left its mark, it gave him an unhealthy coat and abnormal powers of the mind. Though Hive life was rough he was more the softie, which goaded the other Dancers to abuse him. This prompted him to work hard at doing what he despised, hurting people.

The continued abuse brought on an early Change. After his Rite he was assigned to a pack that was to terrorize and kidnap some high school students for breeding purposes. This awoke some fragment of Humanity with-in Defiles and caused him to slaughter the entire Dancer Pack, sparing the kids. Hunted, he sought the protection of the nearest Gaian sect.

He is often mistrusted and despised for what he is, a cowardly Piece of Wyrm Spawn.

Role Playing hints

Quote
"It’s not my fault that my family is Pure Evil"
Name: Amanda White
Breed: Lupus
Auspice: Thurge
Tribe: Fianna (Dancer)
Nature: Conniver
Demeanor: Conformist
Concept: BSD mole within the Sect/Loyal Packmate

Attributes
Physical
Strength: 5 (operates at 2), Dexterity: 4 (operates at 3), Stamina: 3 (operates at 2)
Social
Charisma: 2, Manipulation: 2, Appearance: 4
Mental
Perception: 3, Intelligence: 3, Wits: 2

Abilities
Talents
alertness: 3, Athletics: 3, Brawl: 2 Empathy: 2, Primal Urge: 3
Skills
Stealth: 3, Melee: 2, Leadership: 1, animal ken 1, Drive 1, survival 3
Knowledge
Enigmas: 3, Litany Law: 1, Medicine: 2, Occult: 2, Rituals: 2, Poisons: 2, Wyrm Lore: 3, linguistics 1 , Poisons 2

Advantages
Backgrounds
Rite: 1 (Dedication,) Mentor 1 (BSD controller), Fetish 4 (war spear), Talans 1 (Bane arrows and night shade) Pure Breed: 5
Gifts
Heighten senses, Scene Wyrm, Mothers touch, Spirit Speech, Resist toxin
Rage: 2, Gnosis: 6, Willpower: 4, Rank: 1

Merits and Flaws
Uncorrupted scene (does not register as Wyrm tainted), Derangement (sadistic)
Appearance
The Stereotypical Fianna Female, Tall, Red Hair, Irish accent, mischievous gleam in the eyes.

History
Found in a BSD camp as a pup, she has been raised by the local Fianna as one of their own. Little do they know that just after her Rite she made contact with the Dancers. Now she is slipping info to them about the sect, trying to rot it from with in. Major Flirt, but that is to hide her true propose.

Role Playing hints

Quote
"Tis a noble thing, yah doin', How about when we’re done we go ta me home and have a little romp?"
(sorry can’t do ascents very well)

Name: Slappy
Type: Fetish
Breed: Former Homid
Auspice: Ragabash
Tribe: Unknown
Nature:
Demeanor: Horny Bugger
Concept: Horny Ancestor Spirit inhabiting a Marionette

Attributes
Physical
Strength 2, Dexterity 3 (running away from angry women), Stamina 2
Social
Charisma 2, Manipulation 3, Appearance 2
Mental
Perception 3, Intelligence 4 (speaking in riddles), Wits 3

Abilities
Talents
alertness 3, Brawl 2, Dodge 2 (running away from angry women), Intimidation 1, Empathy 1, Primal Urge 2 (you’d think it was higher), Streetwise 1
Skills
Ventriloquism 3, Firearms 1, Performance 1 (off color jokes), Stealth 3 (do you need to ask what he uses it for?)
Knowledge
Enigmas 3, Occult 3 (Umbra), Rituals 4

Advantages
Backgrounds
Rites 4 (what ever you feel is appropriate)
Gifts
(what ever you feel is appropriate)
Rage: 6, Gnosis: 10, Willpower: 8, Former Rank: 4

Merits and Flaws
Flammable
Appearance
You run of the mill ventriloquist dummy.

History


Role Playing hints
You are Horny Male, personified. A Bad Joke king, that does not know how to fit the joke to the audience.

Quote
'Hey, baby want to play?'

Name: Silent Wind (Andrew Whiteman)
Breed: Metis
Auspice: Philidox
Tribe: Mixed Stargazer and Strider
Nature:
Demeanor:
Concept: Vagabond

Attributes
Physical
Strength 2, Dexterity 3, Stamina 3
Social
Charisma 3, Manipulation 2, Appearance 1
Mental
Perception 3, Intelligence 3, Wits 4

Abilities
Talents
alertness 3, Athletics 2, Dodge 3, Brawl 2, Primal Urge 3
Skills
Stealth 2, Melee 2, Animal Ken 2, Survival 2, Performance 1
Knowledge
Enigmas 2, Medicine 2, Occult 1, Rituals 2, Kalindo 1, Cosmology 1, Herbalist 1

Advantages
Backgrounds
Fetish 1 (ape skin), Rite 2 (dedication, cleansing) Familiar Spirit 2 (west wind elemental)
Gifts
Sent True Form, Create Element, Scent Wyrm
Rage: 3, Gnosis: 3, Willpower: 4, Rank: 1

Merits and Flaws
Natural Channel, Matamorph, Pierced Veil, slip sidways

Appearance
In homid he is a pale man about 20. His red eyes and white hair proclaim him to be an albino, while the odd lump in the middle of his forehead is just weird. In Crinos he is a lanky ghost white enigma, three eyes looking out on the world. In lupus form he is a small white Jackle / Husky mix (interesting visual, huh?) with three eyes.

If you have not guessed his metis deformities they are: Third Eye and Albino

History
Raised among a small Stargazer sect in the Rockies, you where allowed to live, despite being a breech of the Litany. You where on your Rite of passage when the Wyrm claimed the Sect. You sect is gone and with it your only ties to your past. Your Strider heritage has manifested, as has your curiosity about your father

Role Playing hints

Quote:
'It’s not the Hights you achieve, but the Paths you take to get there.'

Name: Jamie
Breed: Homid Kin
Tribe: Uktena
Nature: Caregiver
Demeanor:
Concept: Jill of all Trades Book store owner

Attributes
Physical
Strength 2, Dexterity 3, Stamina 3
Social
Charisma 3 (flirt), Manipulation 2, Appearance 4 (good looks)
Mental
Perception 2, Intelligence 3, Wits 3

Abilities
Talents
alertness 2, athletics 3, Brawl 1, Dodge 3, Empathy 2, Expression 2
Skills
Animal Ken 1, Drive 1, Firearms 1, Melee 1, Stealth 2, Survival 2
Knowledge
Computers 2, Enigmas 2, Investigation 2, Litany Law 1, Linguistics 3 (Latin, Hebrew, Garou pictographs, ) Occult 2, Rituals 1

Advantages
Backgrounds
Garou Kin 1 (her brother), Rituals 1 (cleansing, not known about by the Elders), Resources 2,

Gnosis: 2, Willpower: 4, Rank: 0

Merits and Flaws
Merits
Gnosis, Respected, Gall

Appearance
An attractive young woman just out of collage, 5’8”, long black hair, and an odd Tom boy/Cheerleader Flirt hybrid attitude.

History

Role Playing hints
You’re just as good as your brother, so what if you can’t Shift. You’re still a valuable member of the sect with your knowledge of the Human ways. You have the Balls to stand up to even the Elders.

Quote:
"Now, you put that Klaive away and Think a moment."
Time to clean the gene pool.

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Posted 20 October 2003 - 03:41 PM

A vamp this time:

Name: Jessica Bowers
Clan: Gangrel
Generation: 8th
Nature: Survivor
Demeanor: Judge
Concept: Assassin/body guard

Attributes
Physical
Strength: 3, Dexterity: 4 (feline grace), Stamina: 3
Social
Charisma: 2, Manipulation: 2, Appearance: 3
Mental
Perception: 2, Intelligence: 3, Wits: 3

Abilities
Talents
alertness 3, athletics (throwing) 2, Brawl 3, Dodge 3
Skills
Melee (Knives) 4, Animal ken 1, drive 1, firearms 3, Security 2, Stealth 3, pilot 1
Knowledge
Computers 2, finances 1, Kindred Law 2, linguistics 1, occult (clan lore) 3

Advantages
Backgrounds
Generation 5, resources 2, retainers (bouncer for club, and day shift bartender) 2, contacts 2, herd 1

Disciplines
Protean 4 (Fight form: Wolf, Flight form: Bat)
Animalism 2
Fortitude 2
Celerity 2
Obfuscate 3

Willpower: 8
Humanity: 5
Courage: 5
Self-control: 4
Conscience: 3

Merits and Flaws
Flaws
Phobia: Rats, Territorial (Only comes into play with other female Gangrel), prey exclusion (children)

Merits
Flush of health, code of honor, night club owner

Animal Features
Spots along hair line, back, and legs (Think Dax's spots from DS9), Cat Eyes, marsupial pouch (mucus and all, very handy actually)

Equipment
Knives and other bladed weapons out the wazoo if it has an edge she has used it at some point.
Battered Van, Motorcycle, trench coat with sown in sheaths (with all sheaths filled gives armor 1, Dex –2 due to the weight), Grappling hooks, lock picks, 2 Glocks, 2 Desert Eagles, 2 Sliver Push daggers, 2 Butterfly blades, garrote

Appearance
She is a striking 25 year old woman with Fox red hair. She is just over the average female height and prefers to dress in clothing that lets her move. She uses her Obfuscate to hide her animal features when in mortal company.

History
Jess came from an abusive family and ran away at an early age. She scrounges, stole, and murdered to survive. She was embraced when a neonate got sloppy in his feeding, she bit him and drew blood and held on even as she was drained. She was left for dead, and after her Awakening she wandered the streets as a caitiff, until she frenzied in the company of a fellow Gangrel, who realized her clan when the leopard spots appeared. She was taken is as his Childer and presented to the Prince as such.

She was a dutiful Childer, and came to see her foster sire as the family she should have had. But all could not last and her sponsor got caught up in the politics of the city. He died at the hands of an Assimite hired by a rival. Jess swore vengeance on the Assimite, and the rival. She took to honing her fighting skills, and soon began to hire herself out as an assassin and bodyguard to finance her war. As of yet she has not taken down the slayer of her sponsor. With some of her money she bought the Thorn's Kiss, to use as a base of operations, and it has become known as The Hot spot for Kindred.

She has done deals for the Sabbat using the guise of Feral, a fictitious country Gangrel.
Time to clean the gene pool.

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Posted 20 October 2003 - 03:42 PM

Name: Jason (Jay) Owens
Deed Name/Handle on the net: Flies to the Heart
Breed: Homid
Geographic Origin: PA
Camp: Chaser
Nature: Trickster/Jester
Demeanor: Trickster/Jester
Concept: Web Tabloid writer/owner of Truth Seeker

Attributes
Physical
Strength: 2, Dexterity: 2, Stamina: 2
Social
Charisma: 4, Manipulation: 4, Appearance: 2
Mental
Perception: 3, Intelligence: 2, Wits: 3

Abilities
Talents
alertness 2, Athletics 1, Dodge 2, Empathy 2, Streetwise 1, Subterfuge 1
Skills
Etiquette 1, Performance 5, Drive 1 (sometimes moving as a raven is not an option), Stealth 2, Survival 1, Flight 1
Knowledge
Computers 3, Enigmas 2, Investigation 3, Linguistics 1, Rites 1

Advantages
Backgrounds
Resources: 2
Contacts: 2 (Shifters and net contacts)
Rites: 1 (Dedication)

Gifts
Open Seal
Truth of Gaia
Enemy Ways

Rage: 2, Gnosis: 6, Willpower: 4, Rank: 1

Merits and Flaws
Lame (Mild version, as he has a slight limp, no effect when flying)
Double Drought 2 merit (lets me take both eyes)

Appearance
Homid: Jay is a red haired man just under average height with sunglasses and a wide grin. He prefers laid back apparel, usually a VERRY Load Hawaiian shirt and black jeans. Jay walks with a slight limp, his right knee was injured just before his Change. Healing factor took care of the worst of the residual damage, but not all of it. Always has a digital camera, tape recorder, and PDA on him.

Crinos: Big, Ugly Bird-Man. Jay really hates this form and you would have to pay him big bucks, or threaten his life, to make him take it.

Raven: in an Unkindness of Ravens you really can't tell who's who, So why should I describe him in this form? In the Umbra Jay can be recognized as his raven form takes on a metallic black sheen.

Odds and ends
Equipment
Satchel, books, notebooks full of story notes, cell phone, assorted clothing, laptop, 4X4 jeep, laptop with solar recharger, Press pass, disk of digital hacking tools and viruses, PDA, tape recorder, digital camera

History
Jay was the geek in school, humorous and gossipy, but a geek none the less. As a result he was the target of bullies. As he was a talker, not a fighter Jay used his strengths to fight back. He'd start rumors, hack into the schools computer system and change grades, forge detention slips, and work on black mailing the bullies into leaving him alone. And he didn't just defend himself with his digital wizardry, he became the hidden guardian of the lowest of the low.

In 12th grade, his knee was intentionally damaged in gym class, just before graduation. In retaliation he nuke.gifd the culprits computer, after down loading the entire hard drive, after the bully responsible for hurting him was let go with a warning. Choose bits off the hard drive soon appeared as the schools screen savers, and the bully could not graduate after it was found that he lacked the grades to pass.

Jay got into a journalism course, and on his way to his first class, he passed the local park. Something called to him from with in, and he couldn't resist. The sirens call led him to a grove of trees, where a body lay. A quick check for vitals revealed that the women was dead, and from the looks of things raped before her death. Mentally he asked her for permission to help her, and he felt her rage give way to consent. That's when his change happened, kneeling besides a body, about to give it a final rite, he shifted into the form of a raven. He daintily plucked out each eye in turn, not even knowing why he did so. From her eyes he gained the knowledge needed to track down her rapist and killer. An anonymous e-tip led the police right to the killer. No one noticed the Raven that watched the whole thing.

Since his Change Jay has finished his studies and acts as a freelance reporter in whatever city he ends up in. To fill his duty to Raven and Gaia, he started the Truth Seeker to spread the Truth as he finds it, for we all know how both the Weaver and Wyrm bind the real media.
Time to clean the gene pool.

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Posted 20 October 2003 - 03:44 PM

Name: Armando Lowell
Deed name: Texas Speed Bump
Breed: Metis
Auspice: Ahroun
Tribe: Bone Gnawer
Nature: Survivor
Demeanor:
Concept: Desert Defender

Attributes
Physical
Strength: 4, Dexterity: 3, Stamina: 3
Social
Charisma: 3, Manipulation: 2, Appearance: 1
Mental
Perception: 2, Intelligence: 2, Wits: 3

Abilities
Talents
alertness 3, Athletics 2, Dodge 2, Brawl 1, Empathy 2, Primal Urge 2
Skills
Stealth 2, Melee 3, Leadership 1, Survival 3 (deserts)
Knowledge
Enigmas 3, Medicine 2

Advantages
Backgrounds
Familiar Spirit 3 (kangaroo rat), Totem 5
Gifts
Resist Toxin: tribe
Razor Claws: Auspice
Sense Wyrm: Breed
Create Element (water): Extra

Rage: 5, Gnosis: 5, Willpower: 5, Rank: 1

Merits and Flaws
Flaws
Poor eye sight, Kleptomania,

Merits
Acute sense of smell,

Deformities
Digger Claws (Not suited for Claw attacks only do STR damage maybe? They work well for digging though.), Thick Skin in the form of a nine banded armadillo's shell, short (he's under 4 feet in homid), sparse hair (not quite the Hairless deformity, he only has a thin bristle in all forms), Whiskers (Like Ratkin ones)

Appearance
Homid: Nearly bald, he wares thick glasses and has a slouched appearance. He shuffles along and when he speaks it's in a slow Texas draw, flavored lightly with Spanish. He dresses in any cast of clothing he finds, but a battered Stetson is always on his head. He only has four digits on his hands and feet, three fingers/toes and a thumb/big toe.

Glabro: His Slouch becomes a Hunch in this form, and he only gains about two inches. The nine-banded effect comes out on his back, and a stump of a tail sprouts.

Crinos: He just looks weird in this form. Picture a cross between a Crinos form Werewolf and an Armadillo that is only five feet tall. He is nearly hairless in this form, only a few hairs cover his body, and the whiskers that sprout from his snout. The Shell is more apparent in this form, and his tail is a short armored whip. His claws are more made for digging then slashing, and he only has three fingers and a stiff thumb. Grasping is a problem for him in this form

Hispo: Reminiscent of a prehistoric armadillo he is a lumbering slow moving tank on four legs.

Lupus: Though his form is wolf, Speed Bump's shell is still visible. His legs are significantly shorter then most wolves, though he can out waddle a normal armadillo. His claws are still digger claws. He is trying to get so that he can roll into a ball, but has yet to get a Spirit to teach him that Gift.

Equipment
Crude Spear, cave or burrow out in the desert near the sect, cloths on his back, assorted cast off Human made objects

Quote
"I'm a comin."

History
Speed Bump was left in the desert after birth, and it was only for a wandering Strider did he live. The Strider dropped him off at the Sect of Grim Reality, so that the Gnawers would have one more Warrior in their ranks. Most Garou other then Gnawers who see him believe that he is Wyrm tainted due to his deformities.

Once he underwent the Change and the Rite of Passage, he was put into services as a "Desert Commando" because of his affinity for the climate, that and to get him out of sight. Since then he has been one of the best Wyrm trackers the Sect has. Though he's not very fast, he'll dog a trail until the pray is run out or he is stopped by another member of his pack.
Time to clean the gene pool.

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Posted 20 October 2003 - 03:46 PM

Name: Amanda Green, (Amanda Green-Leaf)
Deed Name: Child of the Brothers
Breed: Homid
Auspice: Thuerge
Tribe: Uktena
Camp: Earth Guides and Bane Tenders
Sect:
Nature: Survivor
Demeanor: Trickster/Jester
Concept: Lore Seeker and purifier of the soiled Lands

Attributes
Physical
Strength: 2/4/6/5/3, Dexterity: 2/-/3/4/4, Stamina: 2/4/5/5/4
Social
Charisma: 2, Manipulation: 2, Appearance: 3
Mental
Perception: 3, Intelligence: 3, Wits: 4

Abilities
Talents
alertness 2, Brawl 1, Dodge 3, Empathy 2, Primal Urge 2, Streetwise 1, Subterfuge 2
Skills
Animal Ken 1, Melee 1, Drive 1 (sometimes moving as a wolf is not an option), Stealth 2, Survival 1, Leadership 1
Knowledge
Computers 1, Enigmas 1, Investigation 1, Medicine 1, Rites 2, Wyrm Lore 1, Wyld Lore 1

Advantages
Backgrounds
Resources: 1
Past Life/Ancestors: 2
Rites: 2 (Dedication, rite of Cleansing (taught by Middle Brother))

Gifts
Persuasion: Breed
Mothers Touch: Auspice
Spirit Speech: tribal gift
Sense Wyrm: Extra, taught by Older Brother.

Rage: 2, Gnosis: 2, Willpower: 3, Rank: 1

Merits and Flaws
Berserker

Appearance
Homid: An attractive woman with dark hair, Green eyes, and a quick smile. Around 5 feet 3 inches, she dresses in black jeans, dark blue shirt, a loose leather jacket, and her hair is pulled back into a short tail. She always has a satchel crammed with books, paper, and other "goodies" with her. Despite her good nature she at times radiates the air of mystery, and dark forbidding.

Glabro: Mysteriously her eyes go to Blue and her hair to White in this form. She gains a foot in height, and faint blue tattoos are now visible around her wrists. They are the glyphs of Turtle and Uktena. She hopes that one-day she can have them blessed by the spirits they represent (have spirit servants bound in).

Crinos: in this form she is a massive gray beast with a white hood and gloves (white fur to the elbows). The tattoos that appear in her Glabro form stand out brilliant blue against her white forearms.

Hispo: The White Ghost is what her former sect called her when she took this form. Only the faintest of grays that forms a hood breaks up the white fur in this form.

Lupus: In this form Amanda is indistinguishable from most gray timber wolves.

Odds and ends
Equipment
Satchel, books of history, notebooks full of notes on the Ways of the Wyld and Wyrm, cell phone, assorted clothing, laptop, ceremonial knife, packet of herbs and natural medicines, some natural poisons, small apartment in El Paso, an old 4X4 jeep, small den in Big Bend park with most of here Thuerge supplies,

Amanda's Petition to the Elders of Big Bend.

My father is Jacob Greenleaf, Warrior of the Full Moon, Warder of the Eagle Rock Sect in Pennsylvania, and Alpha of the Ghost Howlers. Twenty-two years ago he met my mother, a kinfolk of his people. They where married and I was and I was conceived a year later.

At my birth, my father had a vision.

The Three Brothers stood over my cradle, and argued about whose tribe I would belong to. Older Brother saw my curious nature, my drive to see into the Dark and reveal it to the Light. Younger Brother saw that I was strong of Spirit, and was to be a mighty Shaman who used her knowledge of the Spirit World to aid the Mother in her Battle for Life. Only Middle Brother was silent, though he saw my connection to the Earth and those that dwell there.

When Middle Brother did speak, it was to suggest that each of them lay a blessing on me, and let me choose my Fate. Older Brother saw the Wisdom in this and agreed right away, but Younger Brother could not be swayed from his position.

Older Brother promised to teach me to sense the Darkness with in others, and Middle promised to teach me to clean the land that Turtle carries. But Younger Brother took longer in choosing how to bless me, and said he would give me the fire of Rage beyond my Auspice, saying that it I would need it in my battles to come.

From the way my ancestors carried on, my father knew that I was to be a shifter like him, and raised me knowing Gaia's truths and ways. On my Sixteenth birthday I Changed for the first time, but I don't wish to go into that at this time.

A week later I underwent my Rite of Passage.

I was to go on a Vision Quest, to learn of the Umbra and what it meant to be Garou. I did so, and at the end of my Quest, the Brothers came to me. Each in turn told me what they stood for, though Middle Brother said that even if I wanted to join him it could never be so, and that he was only there to act as Witness. I could feel the icy chill of hatred in my heart, bequeathed to me by Younger Brother. I could feel my fathers love of his tribe, and that is what helped me choose Older Brother's people.

As they promised at my birth the Brothers Blessed me as they saw fit. Older and Middle Brothers taught me to sense the Darkness and cleans the Darkness, and Younger blesses me that I would always feel the chill of his anger and from that the strength of the Warriors.

I served my Sect faithfully for many months, then with the Elders, and my father's permission, I began my travels to find the Lost Histories of the Land and its people. My father gave me one last duty, to seek out the Dark ones that have slumbered since the Brothers rule and to make sure they slumber still.

In my travels Uktena guided me where I was needed in my quest. He has led me to Big Bend, and the Sect sheltered there.

This is my tale wise Elders. It is my wish to aid you in your mission.
Time to clean the gene pool.

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Posted 20 October 2003 - 03:48 PM

Deed Name: Son of Akhlut
Breed: Metis
Auspice: Galliard
Tribe: Wendigo
Nature: Survivor
Demeanor: Explorer
Concept:

Attributes
Physical
Strength: 3, Dexterity: 3, Stamina: 4
Social
Charisma: 2, Manipulation: 2, Appearance: 1
Mental
Perception: 3, Intelligence: 2, Wits: 2

Abilities
Talents
alertness 2, athletics 2, brawl 2, dodge 2, intimadation 1, Pime urge 3, sutrafuge 1
Skills
animal ken 2, melee 2, stealth 2, survival 3, swimming 2, traps 1

Knowledge
enigma 2, rites 3

Advantages
Backgrounds
Totem: 2
Past Life/Ancestors: 1
Rites: 2 (Dedication, rite of binding)

Gifts
Sence Wyrm: Breed
Beast Speech: Auspice
Snow Sight: tribal gift

Rage: 4/5, Gnosis: 3, Willpower: , Rank: 1

Merits and Flaws
Heart of Sasquatch, elemental affinity (water)

Appearance
Homid: Completely hairless in this form, his orca markings seem to be tatoos. His teeth are blunt and peg like. Stands about 6 feet, but slouches.

Glabro: Lump where the dorsal fins will appear is present between his shoulder blades. Hands and feet get webbing between digits.

Crinos: Snout is blunt and he has a short dorsal fin on his back. His tail has small flukes. Stands about 9 feet.

Hispo: short snout, Dorsal fin, ugly bugger.

Lupus: an amalgam of wolf and Oreca. Stands about 4 foot at the shoulder he has a short blunt snout and peg like teeth.

Odds and ends
Equipment
Harpoon,

History

Born to a roving pack of wendigo, he was cast out in hoped that his death would rid his parents of the shame of conceiving and baring him. But the metis seemed to thrive on the ice floes, studying the animals around him. His change occurred when humans came hunting the great whales. The few bodies that where recovered where badly mangled, and marked with what looked like orca bites. A pack was sent to see what had caused the disturbance, and Akhlut was found and brought to a wendigo caern for his training.
Time to clean the gene pool.

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Posted 20 October 2003 - 03:50 PM

Name: “John Smith”
Handle: Gaurdian22
Concept: “Elder” Imbued, former SAD field agent
Nature: Director
Demeanor: Survivor
Creed: Visionary
EXP:
Base Conviction:
Attributes
Physical (5) (1 free)
Strength: 2, Dexterity: 3, Stamina: 3
Social (3) (no free)
Charisma: 2, Manipulation: 2, Appearance: 2
Mental (6) (no free)
Perception: 3, Intelligence: 3, Wits: 3

Abilities
Talents (10) (12 free
alertness 2, athletics 1, brawl 2, dodge 1, Leadership 2, Subterfuge 2
Skills (11) (no free)
Drive 1, Firearms 2, Melee 2, security 2, stealth 2, technology 2
Knowledge (8) (2 free)
Bureaucracy 2, computer 1, investigation 2, Law 2, occult 1

Advantages
Backgrounds (5 + 3 free)
Resources: 2
Contacts: 4
Arsenal: 2

Edges
Forsee
Pin Point
Ward
Discern

Willpower: 4 (3 + 1 free)
Conviction: 5 (3 + 2 free)
Virtues:
Mercy: 0
Zeal: 2
Vision: 2

Merits and Flaws
Derangement: Paranoia (Flaw)
Government ties

Appearance
A dapper man, just beginning to gray at the temples, dressed in a well-tailored suit. Black hair, go tee & mustache, Service pistol is in a shoulder holster for right-handed draws.

Odds and ends
Equipment
ID card, black Ford LT, well tailored suits, black shades, lap top with wireless net, service pistol, Religious texts on CD, CDs of relevant info on “hells legions”

History
Little is know of Guardian22’s history on the H-N. It is speculated that he is in fact an alter-ego/ alter-handle of Witness1. In truth, he is a former member of the NSA, Special Affairs Division.

John, not his real name by the way, was an NSA operative for three years before his Imbuing. He was on a standard night Op to capture an enigmatic and charismatic cult leader, when he heard “Child of dust and sin, you have been reborn by the Blood of the Lamb. You shall inherit the earth.” Needless to say this threw the non-religious Smith, causing him to pause long enough for his team to enter the building ahead of him. As he moved to catch up, what can only be described as a Vision hit him. Smith saw his team lying dead before an altar of bone.

In a panic he recalled his team. In their retreat they encountered the cult leader, who was to Smith’s sight, had horns, cloven hooves and fangs. Five clips of hollow points failed to stop the demonic figure. Only a flare caused him to turn away and flee into the night. It was later learned that the cult leader had released a biological agent within the room Smith’s men had been about to enter, killing all his followers in some grim ritual.

When Smith made his report, his superior passed it on to the psychologist corps. They ruled that Smith had had a break down, and needed to be removed from the field. This was a cover story so that he could be shifted to the cover division that investigates the paranormal threat. At the time that Smith was transferred the SAD was in its final death throes, as the congressional backing that it had been receiving dried up.

Smith saw this coming and snagged copies of all the data the SAD had gathered, and quietly retired. As he saw more and more of the paranormal, he’s come to believe that the end of the world is on us. Smith has taken to studying the end time prophecies of most religions. He has also devoted himself to organizing the Imbued into a coherent force that can stand up to the end times. Smith is considered to be on the fringe of Moderator’s organization, and does his best to spread the wealth of information that he has acquired.

Smith had a two-day warning about the “Wraith of the Lamb” quake, and has moved his operation to a small town out side of LA.
Time to clean the gene pool.

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#12 User is offline   Cryptic Icon

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Posted 20 October 2003 - 03:51 PM

Name: Gabriel the Smith (Deed name to be earned in game)
Breed: Homid
Auspice: Thurge
Tribe: Shadow Lord
Faction/Camp: Independent
Sect: Pays lip service to both Shadow Lord sects, though may be persuaded to join the Hidden Heath or one of the other sects in the area.
Nature: Visionary
Demeanor:
Concept: Blacksmith

Attributes
Physical
Strength: 4/6/8/7/5 (Upper body), Dexterity: 2/2/3/4/4, Stamina: 4/6/7/7/6 (temperature extremes)
Social
Charisma: 2, Manipulation: 2, Appearance: 2
Mental
Perception: 3, Intelligence: 3, Wits: 2

Abilities
Talents
alertness 2, Athletics 2 (Swinging hammers), Brawl 2, Dodge 1, Intimidation 2, Primal Urge 2, Subterfuge 2
Skills
Archery 1, Crafts 4 (silver/iron working), Melee 1 (He makes them he does not uses them), Ride 1 (sometimes moving as a wolf is not an option), Stealth 1, Survival 1 (arrowsmithing)
Knowledge
Linguists 1 (writing/reading in Latin or local dialect script TYP), Medicine 1 (Treating burns), Science 3 (specialty: Metallurgy), Rites 3

Advantages
Backgrounds
Resources: 2 (what he gets out of the Elders and the poor peasants for his work)
Rites: 3 (Dedication, Cleansing, and Binding)
Fetish: 3 (His father's Klaive Hammer)
Familiar Spirit: 2 (Forge fire)
Pure Breed: 2
Gifts
Master of Fire: Breed
Spirit Speech: Auspice
Resist Toxin: Dark Age SL tribal gift
Rage: 2, Gnosis: 2, Willpower: 3, Rank: 1

Merits and Flaws
Silver Tolerance (supernatural merit: cost 7)
Susceptible to the Blood Bond (Supernatural Flaw: Cost unknown. Far as I know not even a real flaw)
Appearance
Homid: An average looking man with close cropped black hair. No real distinguishing features save for minor burn scars on his arms, souvenirs of his apprenticeship. Always seems to have a hammer in his hand. Wears homespun trousers, leather gloves, and a leather apron while working the forge. Wears two belts, one around his waist, the other across his chest, with holsters for his hammer, tongs and other equipment.
Glabro:
Crinos: A towering Gray monstrosity with a belt across its chest welding a Hammer. Image may seem more appropriate for a Get, but Gabriel really could care less.
Hispo:
Lupus: A stocky gray wolf with a black cross-like pattern going from snout to tail and down his for legs.

Odds and ends
Smith Mark is a crescent moon behind a lightning bolt
Equipment
Hammers, forge (which he wants to awaken), mule and cart, a dirk (large knife), a few herbs in a pouch (thuerge gear), flint and steel, pouch of food.

Quote
"Away with you, and your political talk! I have work to do. Go on, Git, if you want this blade mended!"


Ruff Draft of History
Gabriel was the second oldest of five children. His father, Joseph, was a Shadow Lord Kin who made his living as a blacksmith, his mother, Margaret, a Warder Kin. At an early age Gabriel was apprenticed to his father and took up the smithing art quickly.

For a time they went on like that, Gabriel and his father working in the forge, his mother and four sisters mending, and keeping the garden. Then the plague came. Half of the village was whipped out including Gabriel's father. This left Gabriel to take up his father's hammer, and to watch after his siblings and mother.

One day when Gabriel was on a supply run bandits assaulted his village. The peasants made a valiant stand, rallied by Margaret, but where beaten. Margaret died in the attack. Now these weren't your ordinary bandits, for they where under the employ of one of the Tzimicie in the area. The leader of the band was the leech's ghoul, and it had been told to get some new playthings and slaves for its master. The bandits took all of Gabriel's surviving family, and a good portion of the village peasants.

When Gabriel returned he found his home in ruins, his mother dead, and his sisters gone. This sent him into a murderous rage, causing him to set off after the bandits. Once out of sight of the village the Rage triggered the Change, causing him to shift to lupus. Two days Gabriel tracked them in wolf form, his mind barely above that of the beast whose form he wore. When he found the bandits camp, all but a handful of the captives had been take to the Vampire. One of the captives was Gabriel's youngest sister, who the bandits where raping. This set Gabriel off again, causing him to take the War form. None of the bandits survived the rampage. Unfortunately nether did his sister.

For the next week he wandered the woods in his stark naked homid form, some times Rageing, some times in a deep funk, all the while wondering just what he was. He would have remained so if it hadn't been for a Shadow Lord Kin on a hunting trip. The Kin clothed him and after listening to his ramblings took Gabriel to the Night Sky sect, where Gabriel learned just what he was, and took his Rite of Passage.

Wishing to be of use to his new family he set up a new forge, by chance in the village where Hidden Heath is, and now makes goods for his fellow garou. Some of the Hidden Hearth sect members may see him as a prime recruitment candidate, as he stays out of the political back stabbing of his tribe.

Unknown to Gabriel his older sister, Mary, was not used as a drinking vessel, like his other siblings, by the Vampire, but was Embraced.
Time to clean the gene pool.

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#13 User is offline   Cryptic Icon

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Posted 20 October 2003 - 03:53 PM

Name: John “Fox”
Path: sorcerer
Concept: Antiques shop owner and were fox sorcerer

History
His father dies at his birth and his mother took ill soon after. He was raised by his uncle until the change, and Uncle instructed John in the Arts and history of the werefoxes. His uncle was on a quest to purify San Francisco and John followed this same path. John inherited the shop and duties after his uncle died while clearing out a nest of banes. Since that day Fox has done his best to follow in his Uncles footsteps, and he sees a loose alliance of the supernatural as the best way to clean the city.

Attributes
Physical
Str 3, Dex 4, Sta 3
Social
Char 2, Man 2, App 2
Mental
Per 3, Intel 2, Wits 3

Abilities
Skills
alertness 2, athletics 2, Brawl 2, Dodge 2, Empathy 2, Street wise 2, subterfuge 1
Talents
Drive 1, etiquette 1, archery 1, melee 2, performance 1, stealth 2,
Knowledge
Enigmas 1, investigation 1, occult 2, rites 1

Backgrounds
Rites 1 (binding) fetishes 3, resources 2, contacts 2

Gifts
Persuasion, bless the blade, scent of running water, spirit speech

Other
Rage 1, gnosis 3, will 5

Equipment
Loose dark clothing, assortment of antique blades, his Uncle’s occult library, the shop, throwing knives, short bow
Time to clean the gene pool.

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#14 User is offline   Cryptic Icon

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Posted 20 October 2003 - 03:54 PM

Name: Adam "Stacked Deck" Wessner
Breed: Homid
Auspice: Ragabash
Tribe: Fianna
Camp: None
Sect: Fort Ghost
Nature: Trickster/Jester
Demeanor: Survivor
Concept: Card playing rogue with a heart of gold

Attributes
Physical
Strength: 2/4/6/5/3, Dexterity: 4/-/5/6/6, Stamina: 3/5/6/6/5
Social
Charisma: 2, Manipulation: 3/2/0/0/0, Appearance: 2/1/0/0/-
Mental
Perception: 4, Intelligence: 3, Wits: 3

Abilities
Talents
alertness 2, Athletics 2, Brawl 2, Dodge 2, Larceny 2, Primal Urge 2
Skills
Animal Ken 2, Melee 2, Ride 2 (sometimes moving as a wolf is not an option), Stealth 2, Survival 2, Firearms 3, Gambling 2, Fast Draw 2
Knowledge
Law 2, Medicine 1, Rites 2

Advantages
Backgrounds
Resources: 3 (mostly stuff he "won" at that tables)
Rites: 2 (Dedication, rite of the questing stone)
Fetish: 1 (Fixed Deck: Level 1, Gnosis 6; This fetish is almost exclusively used by ragabash, although a few of the Fianna tribe are known to posses versions of this fetish. It appears to be an ordinary deck of cards, but when activated the owner can decide who receives which cards when they are dealt out, no matter how much the cards are shuffled. This lasts for one scene.)

Gifts
Jam Gun: Breed (homid)
Blur the milky eye: Auspice (Ragy)
Persuasion: tribal gift (Fianna)
Fire Waters Kiss:
Smell of Man:

Rage: 2 (got second after being shot), Gnosis: 3, Willpower: 3, Rank: 1

Merits and Flaws
Code of Honor: 1-point merit
- Never play a game of chance if you're not prepared to loose
- Give to those in need, whether it is a lesson in manners or money and services
- Never ride a horse Drunk unless dared to or in need of a quick get away
- Always take anyone with a high and mighty attitude down a peg or two
- Always give some of your winnings to the church, no matter the religion, or how badly you fare at the table
- Never disrespect a Lady
- Never let a lady or child come to harm
- Never leave a town with out pulling some prank

Enemy: 3-point flaw
- A Shadow Lord he cleaned out.

Concentration: 1-point merit
- Picked up from his time at the tables

Notoriety: 3-point flaw
- This applies to both the garou and human poker players, the Lord decided to spread around rumors that Stacked Deck cheats.
- Also he still follows the Christian faith, having adapted the Garou mythology to that of the bible

Appearance
Homid: An average looking man with unruly red hair. No real distinguishing features. Wears two belts, one around his waist with his six-gun holstered on his left hip, a Calvary saber on the right. The other belt is across his chest, covered in numerous pouches, with a holster for his "lucky" deck of cards. He wear's a striped down version of his old Calvary uniform. His signature green Bowler is perched jauntily on his head, his Derringer is tucked with in, and raven's feather sticking out of the band. He's ascent is a mix of Irish and PA Dutch, an odd mix to say the least (I will do my best to reflect this in my typing).

Glabro: Similar to his homid though bulkier and hairier.

Crinos: A Lanky Red wolf man wearing a green bowler and a gold cross hanging around his neck. Short for a werewolf, just shy of 7 feet tall.

Hispo: Only a little larger then a normal wolf, Deck's Hispo form is covered in red fur except for his tail tip, which is white and a small cross shaped patch of white on his throat.

Lupus: A small and lean red wolf with black paws, a white tail tip, and a perpetual grin. Some have said that this form looks like an oversized red fox, due to the coloration, adding more confusion about Deck's breed.

Odds and ends
Equipment
Cavalry Saber (Str + 2), Colt Revolver (Damage 6), A Derringer (Damage ), canteen of water, canteen of moonshine, compass, telescope, dice (weighted), some cash (most of his winnings are buried out in the desert, where no one will find them.

Quote
"Aha sorry if'n y'all don't play so good, but Ah won this game fair und square. Now pay up."

Ruff Draft of History
Rumors circulate about this card player, both in the human world and the shifter. Some say he's not even a Garou, but one of the Coyotes, some thing that he has never dispelled nor confirmed.

What is known is his family was from Pennsylvania, and he was the only son of three. The New moon shown on him even as a child, he was always causing mischief. As a teen he continued this trend, starting poker games, and other pranks. He was 18 when the war broke out, and he joined the Union Cavalry, as a scout. He was a member of the first Union Calvary unit in the Gettysburg area.

He experienced the Change the first night of the three-day battle. He was on a sneak mission to check on confederate troop movements when he came across some gray coats trying to soil a dove (translation: trying to rape a girl). The Change and what happened next are only known to Luna and the Night, he doesn't really remember what happened, the confederates where in no condition to talk after words, and the girl fainted. Why he didn't change sooner is unknown.

He soon got a handle on the whole shape-changing thing, though he could only use Blur and Jam Gun for the longest time. It was only after he met a doctor Fianna from New York City that he learned about Garou society, and underwent the Rite of passage. He became one of the best scouts that the union had ever seen, and that the confederates never saw. After the war he retired from the army and headed west hoping to get a job as a scout in the territories, but that didn't work out and he took to the poker tables. Using his garou abilities, he soon became known as a man who was quick with a joke, fast at the deal, and damn lucky at poker. Too damn lucky. He went into hiding after he cleaned out the purse of a snooty Southern Shadow Lord and nearly got his tail handed to him.
Time to clean the gene pool.

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#15 User is offline   Cryptic Icon

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Posted 20 October 2003 - 03:56 PM

Wehoo i think that's all of them. Enjoy.
Time to clean the gene pool.

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#16 User is offline   WyrmEye1 Icon

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Posted 20 October 2003 - 05:58 PM

Thanks Much cryptic, Ill soon be putting some of my BSD's/fomori up so get ready!
The masses seem meek before the black wings of death.
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Posted 20 October 2003 - 08:23 PM

NPCs
Ren and Stimpy Horak
(You know Ren and Stimpy, don't you? A cartoon dog and cat couple that live together in a trailer park.)

Ren Horak
Breed: Lupus (chihuahua)
Auspice: Ahroun
Tribe: Black Spiral Dancer
Camp: Genetic Irregular (Lot of Bone Gnawer blood)
Rank: Cliath
Nature: Conniver
Demeanor: Bravo
str 1 / dex 3 / sta 2
cha 2 / man 4 / app 2
per 3 / int 3 / wit 4
alert 2 / Athletics 1 / Brawl 2 / Dodge 4 / Expression 2 / Intimidation 4 / P-U 2 / Street 4 / Sub 3
AniKen 1 / Drive 1 / Etiquette 1 / FirArm 1 / Lead 1 / Mechanics / Mele 1 / Perform 1 / Stealth 2 / Swim 1 / Surviv 2
ArKno 2 / Computer 3 / Cos 2 / Invest 2 / Ling 1 (Spanish, English) / Poiso 2 / Politi 2 / Science 2 / WL 1
Allies 2 (2 Powerful Formori- Mr. Horse and Powdered Toastman) / Contacts 2 / Resources 1 / Totem 2
Gifts: Sense Wyld, Razor Claws, Rathead
R: 5 / Gn: 5 / WP: 3
Derangement: Sadism and Delusions of Grandeur
Flaws: Short, Short Fuse
Infamy
Greatness 2 / Dishonor 2
Form Stats
Glabro: Str 3 / Sta 4 /Man 2 / App 1
Crinos: Str 5 / Dex 4 / Sta 5 / Man 0 / App 0
Hispo: Str 4 / Dex 5 / Sta 5 / Man 0
Lupus: Str 2 / Dex 5 / Sta 4 / Man 0

Height
Homid: 4'0 / Glabro: 4'6 / Crinos: 7'6 / Hispo 3'6 / Lupus: 1'6
Weight
Homid: 90 lbs / Glabro: 180 lbs / Crinos: 360 lbs / Hispo: 340 lbs / Lupus: 50 lbs
Eyes: Red in all forms
Skin: Tan
Hair: Black
Fur: Yellow
Race: Latino
Nationality: American
Quote: "No.. really, we're just friends." whistling1.gif


Stimpy Horak
Breed: Feline
Pryio: Daylight
Tribe: Smilodon
Rank: Tekhmet
Nature: Deviant
Demeanor: Caregiver
Str 3 / Dex 2 / Sta 2
Cha 4 / Man 2 / App 2
Per 3 / Int 1 / Wit 2
alert 1 / Athletics 2 / Brawl 1 / Dodge 1 / Empathy 2 / Expression 1 / Intimidation 1 / P-U 1 / Sub 1
AniKen 2 / Cooking 3 / Crafts 4 / Mechanics 4 / Perform 1 / Stealt 2 / Surviv 2 / Swim 2
AreaKno 2 / Computer 5 / Ling 1 (English, Computer Lang) / Medic 1 / Occult 3 / Rituals 1 / Science 3
Den Realm 1, Jamak 1, Resources 1, Rites 1 (Rite of the Survivor), Trinket 2 (Bejeweled Collar)
R: 6, Gn: 6, WP 2
Gifts: Mark As Mine, Command Attention, Darksight
Derangement: Masochism, believes everyone should be happy all the time, also loves to play with boogars, ear wax, and various bodily fluids..
Form Stats
Sokto: Str 5 / Dex 4 / Sta 4 / Man 0 / App 0
Crinos: Str 8 / Dex 7 / Sta 7 / Man 0 / App 0
Chatro: Str 7 / Dex 7 / Sta 7 / Man 0
Feline: Str 5 / Dex 7 / Sta 6 / Man 0

Yava:
-Every full moon, a Smilodon must behave as a vampirish manner- changing to Sokto, piercing the neck of some human with her saberteeth, and sucking him dry. To miss this date will cost him his Rage for a month.
- To be confronted with the fossils of his ancestors can put a Sabertooth in a frenzy.
- Smilodon must care and feed for other Smilodon who have been injured in battle- even when such behavior angers Cahlash.

Infamy
Ferocity 1, Dishonor 1, Cunning 2

Flaw: Confused
Eyes: Black in all forms
Hair: Red
Fur: Red with white under tones.
Skin: Sunburned red.
Race: Caucasian
Nationality: American
Height
Homid: 6'0 / Sokto: 6'6 / Crinos: 9'0 / Chatro: 5'6 / Feline: 3'6

Weight
Homid: 200 lbs / Sokto: 400 lbs / Crinos: 800 lbs
Chatro: 750 lbs / Feline: 220 lbs
Quote: "Oh, Ren...." icon12.gif
"Bright is the moon / High in starlight / Chill in the air / Cold as steel tonight / We shift / Call of the Wyld / Fear in your eyes / It's later than you realized
- Metallica, Of Wolf and Man
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Posted 21 October 2003 - 03:22 AM

More NPC
Name: Oz
Breed: Homid
Auspice: Galliard
Tribe: Fianna
Camp: Koomu-in (Vampire Hunters, trained in Eastern Philosophy)
Nature: Reluctant Garou
Demeanor: The "cool" guy
Str: 2 / Dex: 3 / Sta: 3
Cha: 2 / Man: 2 / App: 2
Per: 4 / Int: 3 / Wits: 3
alert: 1 / Athletics: 1 / Brawl: 2 / Dodge: 1 / Empathy: 1 Expression: 1 / Intimidation: 1 / Primal-Urge: 1 / Search 2 / Streetwise: 1 / Subterfuge 2
Animal Ken: 1 / Drive: 1 / Etiquette:1 / Kalindo: 1 / Mechanics: 1 / Meditation: 2 / Melee: 2 (wooden stakes) / Performance: 2 (guitar) / Stealth: 2 / Survival: 1 / Swimming: 1
Enigmas: 2 / Herbalism: 2 / Investigation: 1 / Occult: 2 / Science: 1 / Wyrm Lore: 1
Allies: 4 / Mentor: 1 (Long Homid Stargazer Theurge)
Gifts: Master of Fire, Call of the Wyld, Resist Toxin
Merits and Flaws
Supernatural Companion (Angel, a Ventrue vampire)
Nightmares
Driving Goal- Find a care and became a normal human
Banned Transformation- during the day
Forced Transformation- Every full moon- to crinos, when angry- to crinos
Pierced Veil
Twisted Upbringings
Hunted
Inauspicious Birth
Form Stats
Glabro: Str: 4 / Sta: 5 / Man: 0 / App: 1
Crinos: Str: 6 / Dex: 4 / Sta: 6 / Man: 0 / App: 0
Hispo: Str: 5 / Dex: 5 / Sta: 6 / Man: 0
Lupus: Str: 3 / Dex: 5 / Sta: 5 / Man: 0

Lyévaya and Právaya Vóinizchyerv'avich Storoná
Conjoined Twins, attached at the side. Lyévaya is on the left, Právaya is on the right. Lyévaya is an avid Communist. Právaya is a New elitist, claiming to be descended from the Tsars of Russia, with an unhealthy dose of Neo-Naziism.
Breed: Metis
Auspice: Ahroun
Tribe: Black Spiral Dancers
Metis Deformities: Cyclopean eye, goat-like horns, little bat-like wings.
They are Russian. Their eyes are brown in homid, red in other forms. Their hair is black, and their fur is black. Their skin is of a brown tint.

Lyévaya's stats
Camp: Gen Hex
Dancer Derangement: Hallucinations
Nature: Dreamer
Demeanor: Bravo
Str: 4 / Dex: 2 / Sta: 4
Cha: 1 / Man: 2 / App: 3
Per: 3 / Int: 2 / Wit: 3
alert: 1 / Ath: 1 / Brawl: 2 / Dodge: 1 / Intimidation: 1 / P-U: 1 / Search: 1 / Streetwise: 2 / Subterfuge: 1
AniKen: 1 / Archery: 1 / Crafts: 1 / Etiquette: 1 / FirArms: 2 / Melee: 3 / Stealth: 1 / Survival: 2 / Traps: 1
AreaKno: 1 / Cos: 1 / Enig: 1 / Herb: 1 / Ling: 3 (Russian, Scottish Gaelic, English) / Med: 1 / Occult: 1 / Politic: 1 / Rituals: 4 / Science: 1
Kinfolk: 2 / Rite: 4 (Rite of the Fertile Mule), Totem: 3 (Green Dragon)
R: 5 / Gn: 3 / WP: 3
Gifts: Shed, Razor Claws, Bane Protector
Form Stats:
Glabro: Str: 6 / Dex: 2 / Sta: 6 / Man: 0 / App: 2
Crinos: Str: 8 / Dex: 3 / Sta: 7 / Man: 0 / App: 0
Hispo: Str: 7 / Dex: 4 / Sta: 7 / Man: 0 /
Lupus: Str: 5 / Dex: 4 / Sta: 6 / Man: 0

Právaya's stats
Camp: Cluithi
Dancer Derangement: Klazomania
Nature: Connivor
Demeanor: Alpha
Str: 4 / Dex: 2 / Sta: 4
Cha: 3 / Man: 2 / App: 3
Per: 2 / Int: 2 / Wit: 2
alert: 1 / Athlet: 2 / Brawl: 2 / Dodge: 1 / Intimidation: 2 / P-U: 2 / Subter: 3
Demolitions: 1 / Drive: 1 / Fast-Draw: 1 / FrArms: 3 / Melee: 3
AreaKno: 1 / Comp: 1 / Cos: 1 / Rit: 2
Fetish: 5 (Churjuroc's Tusk), Kinfolk: 2 / Totem: 2 (Green Dragon)
Gifts: Shed, Trick Shot, Toxic Claws, Sense Wyld
Form Stats:
Glabro: Str: 6 / Dex: 2 / Sta: 6 / Man: 0 / App: 2
Crinos: Str: 8 / Dex: 3 / Sta: 7 / Man: 0 / App: 0
Hispo: Str: 7 / Dex: 4 / Sta: 7 / Man: 0 App: 3
Lupus: Str: 5 / Dex: 4 / Sta: 6 / Man: 0
"Bright is the moon / High in starlight / Chill in the air / Cold as steel tonight / We shift / Call of the Wyld / Fear in your eyes / It's later than you realized
- Metallica, Of Wolf and Man
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Posted 21 October 2003 - 01:55 PM

QUOTE(WyrmEye1 @ Oct 20 2003, 04:58 PM)
Thanks Much cryptic, Ill soon be putting some of my BSD's/fomori up so get ready!

I have to type up my Possesed/Spirals.
Time to clean the gene pool.

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Posted 05 November 2003 - 01:34 AM

Name: Auramai (O’Flurry) Kaneonuskatew
Breed: Lupus
Auspice: Ragabash
Tribe: Uktena (Fianna Heritage)
Concept: Nature: Rebel Demeanor: Outsider
Str 2 / Dex 3 / Sta 3
Cha 2 / Man 2 / App 2
Per 3 / Int 4 / Wit 3

alert 2 / Ath 2 / Brawl 2 / Dodge 2 / Emp 1 / Expr 2 / Int 2 / P-U 2 / Sub 1
AniKen 2 / Leadership 1 / Performance 1 / Stealth 2 / Survival 2
Cosmology 2 / Linguistics 2 / Occult 2 / Politics 1 / Rituals 1 / Science 1
Rage 2 / Gnosis 5 / Willpower 4
Glory 1 / Honor 1 / Wisdom 1
Backgrounds: Fetish (Bells of Rain), Mentor 3 (Istaqa), Rites 1, Totem 4
Gifts: Blur of the Milky Eye, Hare’s Leap, Sense Magic

Family (Adopted)
Father- Istaqa Uktena, Lupus, Philodox
Mother- Chiyo Inugawa, human Glasswalker Kinfolk
Brother- Cuetlachtli, Homid, Philodox, Uktena, same age.
Sister- Sen, Prechange cub.

Family (Biological)
Father- Faolan O’Flurry, Fianna, Homid, Ahroun
Half-Brother- Alityr O’Flurry
Mother- Female Red Wolf and sibling pups (Murdered in front of her by hunters, caused her to First)
"Bright is the moon / High in starlight / Chill in the air / Cold as steel tonight / We shift / Call of the Wyld / Fear in your eyes / It's later than you realized
- Metallica, Of Wolf and Man
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