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Table Top Conversions Help Me Convert Stuff
#1
Posted 26 March 2006 - 09:21 PM
Hey everyone,
I am working on an infernal larp which is going pretty good. It sounds wierd and everything, I know, but it is turning out to be so much fun.
Anyway I am looking for some people to help me convert some table top paths and rituals as well as investments.
If anybody is interested let me know.
I am working on an infernal larp which is going pretty good. It sounds wierd and everything, I know, but it is turning out to be so much fun.
Anyway I am looking for some people to help me convert some table top paths and rituals as well as investments.
If anybody is interested let me know.
#2
Posted 26 March 2006 - 09:24 PM
General rule of thumb, taking the results of three succesful die rolls and make that the result for MET.
For specific stuff, let me know and I will see what I can do to help you out.
For specific stuff, let me know and I will see what I can do to help you out.
"Never explain--your friends do not need it and your enemies will not believe you anyway."
Elbert Hubbard (1856 - 1915)
Elbert Hubbard (1856 - 1915)
#3
Posted 27 March 2006 - 04:10 PM
Ditto. I'm a huge MET rules and thaum geek. (Did the avatar give it away?)
I strongly recommend using the versions dark thaumaturgy found in Sins of the Blood. There's even larp versions, if I recall correctly. And if there's not, I'll MAKE them MET!
I strongly recommend using the versions dark thaumaturgy found in Sins of the Blood. There's even larp versions, if I recall correctly. And if there's not, I'll MAKE them MET!
"The structure of a play is always the story of how the birds came home to roost."
~Arthur Miller
#4
Posted 27 March 2006 - 09:16 PM
I have been looking to find sins of the blood for the paths and rituals in there. if you could help me out with that that would rule. i have converted
Path of Phobos
Chains of Pleasure
Path of Pain
Path of Secret Knowledge
Path of Spirit
Path of Corruption
Im working on a crap ton of rituals now
Path of Phobos
Chains of Pleasure
Path of Pain
Path of Secret Knowledge
Path of Spirit
Path of Corruption
Im working on a crap ton of rituals now
#5
Posted 27 March 2006 - 10:19 PM
Corruption really isn't a dark thaumaturgy path, but that's up to your ST I guess. There's already a conversion for it in the Cam guide.
I'm not sure what "Path of Spirit" is. What does it do?
I'm not sure what "Path of Spirit" is. What does it do?
"The structure of a play is always the story of how the birds came home to roost."
~Arthur Miller
#6
Posted 27 March 2006 - 10:46 PM
The Path of Corruption was a new Dark Thaum path in the DA companion book.
path of spirit allows one to summon beings from the spirit realm, from lesser demons to a specific demon.
it also allows you to inflict damage on spirits.
DA companion has a lot of great stuff in it.
path of spirit allows one to summon beings from the spirit realm, from lesser demons to a specific demon.
it also allows you to inflict damage on spirits.
DA companion has a lot of great stuff in it.
#7
Posted 28 March 2006 - 02:38 PM
What does Corruption do? As far as I know, it deals with lies and emotions and isn't specifically dark thaum. Rumored to have Setite roots, though.
Spirit...hmm. Sounds a little difficult. Summoning critters has always been mechanically fuzzy for kinderd.
I guess I've only used material from Revised. Sins of the Blood is it when it comes to flavorful dark thaum. The best thing about it? Whenever you learn a certain path, you pay that path's cost. Each dark path inflicts a nasty consequence...after all, it's not free. You should really get that book.
It's $9 for the PDF version.
http://www.drivethru. ..products_id=261
Spirit...hmm. Sounds a little difficult. Summoning critters has always been mechanically fuzzy for kinderd.
I guess I've only used material from Revised. Sins of the Blood is it when it comes to flavorful dark thaum. The best thing about it? Whenever you learn a certain path, you pay that path's cost. Each dark path inflicts a nasty consequence...after all, it's not free. You should really get that book.
It's $9 for the PDF version.
http://www.drivethru. ..products_id=261
"The structure of a play is always the story of how the birds came home to roost."
~Arthur Miller
#8
Posted 28 March 2006 - 09:15 PM
Yeah there is the Path of Corruption you are talking about and then this one that was made by Setite Infernalists. I like the otherone more personally. But what are you going to do.
This is what it is.
Level 1--Night's Terror
The Infernalist can strike fear into opponents by reaching into the depths of their souls and pulling forth images of personal damnation. Even the strongest mortal can be cowed by this power.
System: Successes gained are subtracted from all the target's Dice Pools until the target can shake off the power's effects with a successful Road roll (difficulty 6), which may be attempted once per night. Vampires and other supernatural creatures may be driven into frenzy by this power; if the roll to shake off the effects is botched, the character frenzies, tormented by his own inner demons.
Level 2--Poison Heart
Infernalists believe that all beings have dark sides. With this power, an infernalist may bring such darkness to the surface. The Dark Thaumaturgist may cause a victim to act on her dark impulses by meeting the victim's eyes and whispering a temptation.
System: The number of successes gained indicates the strength of the evil impulse. This power may be used on a Cainite, but it costs a Willpower point to do so. The target may resist with a successful Road roll (difficulty equal to the Dark Thaumaturgist's Willpower).
Level Three--Fool the Heart's Eye
The Infernalist can assume the image of a victim's loved one by reaching out with his thoughts. This power is used to plot betrayal and bring about corruption.
System: Successes gained indicate the verisimilitude of the impersonation: One success yields a rough impression, while five successes result in a completely convincing simulacrum.
Level 4--Name the Crime
The Infernalist suggests a sin to the target. This sin may consist of a single evil act, or a general attitude. Unless the target is very strong willed, he is unable to prevent himself from acting on the suggestion.
System: Successes gained determine the duration of the urge to commit sin. By spending a Willpower point, the victim may roll his permanent Willpower (difficulty 6) to resist this urge; successful resistance requires more successes than the Infernalist gained.
1 success One Turn
2 successes One hour
3 successes One Night
4 successes One Week
5 successes One month
Level 5--Unleash he Dark Soul
No longer content to merely manipulate, the Dark Thaumaturgist with this power the may rip the shadow from a living mortal and imbue it with temporary, physical presence. The mortal is destroyed by the experience, and a diabolic servant is gained for one night.
System: To use this power the character must slay the mortal victim and project the remnant of the victim's anima into her shadow. The mortal's heartblood provides the animating force for the shadow wraith, which is under the vampire's control. The shadow wraith is a nearly invisible servant that can spy on enemies, pass through material objects and communicate mentally with its creator over any distance. The shadow wraith fades with the next day's dawn.
Those Lasombra who are familiar with this power are unsettled by its similarity to their own shadowy Discipline, Obtenebration.
This is what it is.
Level 1--Night's Terror
The Infernalist can strike fear into opponents by reaching into the depths of their souls and pulling forth images of personal damnation. Even the strongest mortal can be cowed by this power.
System: Successes gained are subtracted from all the target's Dice Pools until the target can shake off the power's effects with a successful Road roll (difficulty 6), which may be attempted once per night. Vampires and other supernatural creatures may be driven into frenzy by this power; if the roll to shake off the effects is botched, the character frenzies, tormented by his own inner demons.
Level 2--Poison Heart
Infernalists believe that all beings have dark sides. With this power, an infernalist may bring such darkness to the surface. The Dark Thaumaturgist may cause a victim to act on her dark impulses by meeting the victim's eyes and whispering a temptation.
System: The number of successes gained indicates the strength of the evil impulse. This power may be used on a Cainite, but it costs a Willpower point to do so. The target may resist with a successful Road roll (difficulty equal to the Dark Thaumaturgist's Willpower).
Level Three--Fool the Heart's Eye
The Infernalist can assume the image of a victim's loved one by reaching out with his thoughts. This power is used to plot betrayal and bring about corruption.
System: Successes gained indicate the verisimilitude of the impersonation: One success yields a rough impression, while five successes result in a completely convincing simulacrum.
Level 4--Name the Crime
The Infernalist suggests a sin to the target. This sin may consist of a single evil act, or a general attitude. Unless the target is very strong willed, he is unable to prevent himself from acting on the suggestion.
System: Successes gained determine the duration of the urge to commit sin. By spending a Willpower point, the victim may roll his permanent Willpower (difficulty 6) to resist this urge; successful resistance requires more successes than the Infernalist gained.
1 success One Turn
2 successes One hour
3 successes One Night
4 successes One Week
5 successes One month
Level 5--Unleash he Dark Soul
No longer content to merely manipulate, the Dark Thaumaturgist with this power the may rip the shadow from a living mortal and imbue it with temporary, physical presence. The mortal is destroyed by the experience, and a diabolic servant is gained for one night.
System: To use this power the character must slay the mortal victim and project the remnant of the victim's anima into her shadow. The mortal's heartblood provides the animating force for the shadow wraith, which is under the vampire's control. The shadow wraith is a nearly invisible servant that can spy on enemies, pass through material objects and communicate mentally with its creator over any distance. The shadow wraith fades with the next day's dawn.
Those Lasombra who are familiar with this power are unsettled by its similarity to their own shadowy Discipline, Obtenebration.
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