::glances at the freelancers::
Welcome to Shadownessence
![]() |
|
| Guest Message © 2010 DevFuse | |
Mage: The Awakening Cam guide?
#2
Posted 04 August 2006 - 08:09 PM
As for general releases, I do not believe there will be any after the generally negtive reaction to the MET Requiem rules.
Elbert Hubbard (1856 - 1915)
#4
Posted 08 August 2006 - 04:18 PM
I know that in our local chapter of "One World by Night", they are still using oWoD MET... not because the new system or setting is horrible, but because of "long storylines that aren't finished yet"... which roughly translates to "i don't want to lose my fifth gen Tremere elder and have to start over as a neonate".
I've played a LARP with the new rules... they move FAST. They more accurately represent success levels. They are less interruptive to play than "chops" constantly... which is the whole point, right?
#5
Posted 08 August 2006 - 04:54 PM
Yup, and as a whole the base MET system is good. The issue is the requirem book. However, those books are kind of useless, since you can just use the MET corebook with the tabletop rules for the specific game.
#7
Posted 08 August 2006 - 06:26 PM
Having seen the new MET rules I wonder this... why do you need anything but the core met rulebook and the table-top books. The system seems practically designed to just run in replacement to the World of Darkness book.
Not really. There could be a few issues with the lack of dramatic failure or exceptional success, but for the most part it should work just fine.
#8
Posted 08 August 2006 - 09:19 PM
Pretty much 100% accurate.
Elbert Hubbard (1856 - 1915)
#9
Posted 08 August 2006 - 10:46 PM
Okay, I could use only Rotes, but it destroys one of foundation of this system. I'm asking for help with that, because I’m reconsidering running Awakening Larp at PolCon (something like Polish GenCon
This post has been edited by Wild thing: 08 August 2006 - 10:48 PM
#10
Posted 08 August 2006 - 11:38 PM
Okay, I could use only Rotes, but it destroys one of foundation of this system. I'm asking for help with that, because I’m reconsidering running Awakening Larp at PolCon (something like Polish GenCon
Freeform magic in MET is very, very hard to handle. You need either very good players or a lot of Staff. Give how it is a Con the quality of players can not be regulated and getting Staff is always a bitch I would say avoid freeform magic and stick with Rotes only.
Elbert Hubbard (1856 - 1915)
#11
Posted 09 August 2006 - 12:00 AM
Ie: Mastigos with Mind 3 / Space 1 / Time 2 could have ten spells, if set up like this:
Sense Conciousness M1
Emotional Urging M2
Telepathy M3
Sense Connection S1
Temporal Flux T1
Postcognition T2
Third Eye SIGHT
Misperception SHIELDING
Augument Mind (3 dots)
Psychic Assault (3 dots)
#12
Posted 09 August 2006 - 04:14 PM
You don't have to stick to rotes only, just get rid of freeform magic unless it's being done between games.
#13
Posted 15 August 2006 - 04:56 PM
Honestly, I'm not terribly big on Mage, myself, but I can link you to the Camarilla Global Addendum, which contains Mage stuff. It mostly covers Approval levels and whatnot (keeping rare things rare - at least, that's the intent), but you may find some nuggets there. The link is:
http://camarilla.whi...20Addendum. html
Other than that, I'm not sure what you might want. If you let me know some specifics, I can see what I can do.
As for MET: Mage...from what I've gathered, it will come, although I don't know when. I wish I could say the same for MET: Forsaken, though, if the rumors I've heard are true. *sad*
#15
Posted 17 August 2006 - 02:21 PM
I would really like to see forsaken, i love the game, and I think it could be good to have a MET game oriented towards a smaller group rather then a City / world spanning game.
I *love* Forsaken - I think it's the best written of the three games (I haven't read Promethean yet).
However...honestly, we're having some issues with it in the Cam, as the insular nature of the Uratha clashes with the Global ideal of the Cam. I'd like to think some of these issues are working their way through, but in some cases, that's just not happening. I am aware of quite a few projects (some I'm involved in, have started, or will start) that work towards shifting the paradigm slightly to account for the conceits of the Camarilla, but it must be slow and careful so as to not turn Forsaken on its ear and re-create Apocalypse or something like that. Not that Apocalypse was a bad game - to the contrary - but simply that Forsaken isn't Apocalypse, and we need to keep it that way.
#16
Posted 17 August 2006 - 07:13 PM
#17
Posted 17 August 2006 - 08:06 PM
Thing is, why can't the default setting be used? It just means that there isn't as much travel and communication, not that there isn't any at all. Personaly, I see werewolves moving and communicating between cities more than vampires (but not as much as Mages).
I'd have to disagree here, vampires are {I'd say} more global than werewolves due to the fact that vampires live forever. Plus werewolves are rather territorial in nature, prefering to stay in one area for the majority of their lives {at least that's what I get out of it} Mages are definately the ones that would travel the most having the least restrictions on movement weither that be via only being able to move half the day {vamps} or being territorial in nature {werewolves} not sure what the Promethians will have for weaknesses as I haven't had a chance to check out that book...
Logan
What Would Longinus Do?
#18
Posted 17 August 2006 - 09:23 PM
Prometheans are constantly on the move, because if they stay in a place longer than a week, a Wasteland sets in. o.o;
Werewolves tend to be territorial... but younger one without long-term packs and territory responsibilities can wander however they like, so long as they watch their step when in other packs' territory.
Mages can go anywhere, and do almost anything when they get there. Of course, they have to watch their backs at all times, due to Seers, Banishers, Scelesti and Teremere always waiting to take a piece out of the Atlantean pie. More advanced Mages have more ability to travel quickly, but tend to become sediatary as they aquire comfortable Hallows, Demenses, Libraries and Sancta.
#19
Posted 17 August 2006 - 10:20 PM
Thing is, why can't the default setting be used? It just means that there isn't as much travel and communication, not that there isn't any at all. Personaly, I see werewolves moving and communicating between cities more than vampires (but not as much as Mages).
Well, that's the thing. A lot of people in the Cam, apparently, see "isn't as much travel" to be roughly the same as "no travel". And, since quite a few people join the Cam for expressly that purpose...well, you can see where that's going.
In addition, too many people play up the territory aspect (as in, "come near my territory and I'll kill you") - although this has gotten a lot better lately, happily.
And finally, it seems like a lot of people are of the opinion that "my character is a werewolf, so he wouldn't know how to use a computer" and therefore, leave the global email lists alone.
So, really, it's a matter of perception that we have to combat and get people to "come around"....but it's a long, slow process.
Regards,
Similar Topics
| Topic | Forum | Started By | Stats | Last Post Info | |
|---|---|---|---|---|---|
|
Arcadia tWH / KIM
The Changeling CCG |
Changeling: The Dreaming |
$Nin
|
|
|
|
The 42nd Room
Traffic Exchange in the near future? |
The Void |
Rob_Justice
|
|
|
|
The Mummy/Vampires(And maybe Wraith)
Thoughts/ questions |
The World of Darkness |
Strigoii-Morti
|
|
|
|
I've Killed Two Pets...
...and about to take a claw hammer to the third |
The Void |
$I Hate All Life
|
|
|
|
Changeling Players Kit
WW 7003 Changeling the Dreaming |
Changeling: The Dreaming |
$Panda-moan-ium
|
|


Sign In
Register
Help



MultiQuote













