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Prince of the City subforum Yeah, does anyone play this game?
#1
Posted 07 January 2007 - 07:17 AM
Excuse me if I missed something, but I was on the CCG subforum and thought about looking for one dedicated to Prince of the City, the Requiem-based boardgame. Looked for it around here and found none.
Any thoughts on creating a boardgame subforum to comprise this game and future ones (maybe Long Live the King could be considered one?), since it seems WW is going to do at least one more? (I think I've seen some snippet around to that effect)
Pimp and Dark Influences belong to the CCG subforum, obviously, even if both are not collectible... But Prince of the City and Long Live the King don't.
Any thoughts on creating a boardgame subforum to comprise this game and future ones (maybe Long Live the King could be considered one?), since it seems WW is going to do at least one more? (I think I've seen some snippet around to that effect)
Pimp and Dark Influences belong to the CCG subforum, obviously, even if both are not collectible... But Prince of the City and Long Live the King don't.
Fact is, oWoD is no more. Play it, love it, but please live with its demise.
#2
Posted 16 February 2007 - 07:27 AM
Excuse me if I missed something, but I was on the CCG subforum and thought about looking for one dedicated to Prince of the City, the Requiem-based boardgame. Looked for it around here and found none.
Any thoughts on creating a boardgame subforum to comprise this game and future ones (maybe Long Live the King could be considered one?), since it seems WW is going to do at least one more? (I think I've seen some snippet around to that effect)
Pimp and Dark Influences belong to the CCG subforum, obviously, even if both are not collectible... But Prince of the City and Long Live the King don't.
They're also doing the Exalted boardgame. Maybe Prince of the City just belongs in the V:tR Forum.
As for long live the King. I'm sure if it's popular enough a conversation, it will get one. However I don't see that happening.
#3
Posted 04 April 2007 - 01:11 PM
Question regarding the tweaking of the game.
Had anyone tried to reduce the random factor in the game? We play it regularly, but recently, we were fed up by the unlucky rolls. You might have a brilliant strategy, or you might be the perfect diplomat, however, if the dice screw you, you might not be a prince. Anyone ideas?
Had anyone tried to reduce the random factor in the game? We play it regularly, but recently, we were fed up by the unlucky rolls. You might have a brilliant strategy, or you might be the perfect diplomat, however, if the dice screw you, you might not be a prince. Anyone ideas?
This post has been edited by gothpunk: 04 April 2007 - 01:12 PM
I kiss the angel
Burnt in hell
KMFDM: Pity for the pious
Burnt in hell
KMFDM: Pity for the pious
#4
Posted 18 June 2007 - 08:15 PM
In my experience, playing the highest number of turns recommended (12) diminishes the issue of unlucky rolls dictating too much in the game.
It allows for more time to build up resources that counterbalance the rolls, such as getting more resource actions available to draw cards, and provide more opportunities for slower strategies and for people to seriously harm whoever is getting the best rolls that session.
Now, if you're playing 12 turns already, I don't know what to do.
It allows for more time to build up resources that counterbalance the rolls, such as getting more resource actions available to draw cards, and provide more opportunities for slower strategies and for people to seriously harm whoever is getting the best rolls that session.
Now, if you're playing 12 turns already, I don't know what to do.
Fact is, oWoD is no more. Play it, love it, but please live with its demise.
#5
Posted 23 August 2007 - 06:11 PM
My friends and I played it a couple of times.
Maybe it's because we're still new at it, but it seems like the last round is the most important round by far in the game.
Every time, the point leader gets beaten into Torpor by all of the rest, leaving him unable to win. I know there are strategies around this if you have Obfuscate, but it seems slightly odd that the balance would be so off.
~Tome
Maybe it's because we're still new at it, but it seems like the last round is the most important round by far in the game.
Every time, the point leader gets beaten into Torpor by all of the rest, leaving him unable to win. I know there are strategies around this if you have Obfuscate, but it seems slightly odd that the balance would be so off.
~Tome
#6
Posted 19 October 2007 - 04:20 PM
Me and most of the people who played the game with me also think that being Regent before the coming of the last turn is too great a risk to take. Better to keep a steady pace but let someone else "take the crown", so to speak. Otherwise you're liable to see the other players ganging up on you.
But at the same time, ganging up on someone is costly for everyone. The line that separates "evening the odds for everyone" and pure kingmaking is very thin indeed.
Nevertheless, it's always a bummer when one or two players are convinced they have no more chances near the end - effectively, they're doing whatever they feel like doing, even out of spite sometimes.
I have the impression that if everyone playing the game is aware of these issues, then the ganging up happens less often.
But at the same time, ganging up on someone is costly for everyone. The line that separates "evening the odds for everyone" and pure kingmaking is very thin indeed.
Nevertheless, it's always a bummer when one or two players are convinced they have no more chances near the end - effectively, they're doing whatever they feel like doing, even out of spite sometimes.
I have the impression that if everyone playing the game is aware of these issues, then the ganging up happens less often.
This post has been edited by Fabio Sooner: 19 October 2007 - 04:20 PM
Fact is, oWoD is no more. Play it, love it, but please live with its demise.
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