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Now why don't you get a job? Career plans for Prometheans
#1
Posted 22 April 2007 - 02:46 AM
What kind of job can Prometheans pursue and be successful at without Disquiet ruining everything?
Also, if any Prometheans (players or not) have found work in your games, what do they do?
And if they don't, what do they do for money, provided they seek it?
Thy hand, great Anarch, lets the curtain fall;
And universal darkness buries all
#2
Posted 22 April 2007 - 02:52 AM
Almost stereotypically, Galateans could look to the world's oldest profession... (prostitution, if it needs to be made more clear)
#3
Posted 22 April 2007 - 04:12 AM
I can see a Tammuz as a part-time construction worker. Depending on the kind of building (nothing that takes too much time to complete) and provided the Tammuz is living in an metropolitan area (the bigger the better), he'd be able to avoid too much contact with colleagues and to change areas every few months - just before the Disquiet and the Wasteland effect get too harsh to deal with.
An Osiran archaeologist seems fine, although the problem would be how to get the necessary knowledge and credentials to reach that point where you get to travel a lot. If you can come up with a solution, an archaeologist is pretty much guaranteed to change partners regularly and leave his work area often.
In short, anything where you don't stay in the same place for too much time and/or don't work with the same people too often is viable. Temporary jobs, avoiding settling in small towns, illegal activities, all that jazz.
And in poorer areas of the world, there's always the slums and shanty towns. The Wasteland effect is "already on", so to speak, and there's plenty of small runs to do for the criminal factions - which usually change heads often anyway due to high mortality and imprisonment rate. Just make sure to cut your ties to that crime boss before Disquiet evokes a killing squad upon you, and chances are you'll have someone else to work with in a few years.
(See City of God for reference. The movie itself has nothing to do with Promethean themes, but it's a blast and you'll get what I mean).
Edit: one more possible job, though it's bound to harm sensibilities if not done with extreme caution: driver for illegal immigration organized schemes. You get to encounter different people every time save your contractor, which you won't get in touch with that often anyway. "Clients" probably dislike you already, even if they had paid to get the trip - and they'll be either dropped out somewhere or imprisoned in a few days anyway. And you won't get to stay in one place too long.
This post has been edited by Fabio Sooner: 22 April 2007 - 04:35 AM
Fact is, oWoD is no more. Play it, love it, but please live with its demise.
#4
Posted 22 April 2007 - 03:11 PM
The Galateid has been given the suggestion of webcam porn.
The other three don't really work. The Osiran does some short-order cookin' sometimes, but always temp, and always under the table.
#6
Posted 22 April 2007 - 11:21 PM
Another possibility is a taxi cab or bus driver; the Promethean would move all over the city they're in, and they only interact with most people long enough to get them to their destination.
#7
Posted 23 April 2007 - 05:10 AM
The owner of the Taxi company or at least the management still hate the Promie enough to fire him after long enough...
#8
Posted 23 April 2007 - 08:15 AM
Hopefully, the Prommie would only stick around the office long enough to give them the collected faires and collec their paychecks. Even so, then it's time to shift to a different taxi company, or to a different city if that's not an option. They'll last long enough to get money, at least.
#9
Posted 23 April 2007 - 09:35 AM
Anyway, a few examples from my current chronicle. Player characters only for the time being.
The Tammuz first found employment as a hitman. Since his contacts with his "boss" occurred through several contacts (who didn't spend much or any time in his presence) and he often worked alone, it meant that the only people who would be in his presence long enough to suffer Disquiet in a harmful degree would be his targets or those close to them. Also, due to base criminal superstition, his feats (blame it on Corporeum and Vitality) were explained away as the effects of powerful drugs or (as rumour grew to be) a pact with the Devil. Fun times, shame he was chased away from the city by a biker gang, a nature cult, an opposing criminal family, the police and gypsies.
Afterwards, not much of a career, he made money by getting into drinking contests in random bars (never in a city he intended to stay for more than a few days) or by begging in nearby areas (not in the vicinity of where he lived). Since he's moved to Cuprum, however, he finds little use for money.
One of the Ulgans, while studying Mercurius, found a job as a janitor in the local university. It meant she would be largely ignored by everyone, though her intent in there was less for the money and more for the opportunity to use the labs and read the books when there was no one around. She did outlast her stay, however, as Disquiet got the best of her supervisor and he was possessed by a murderous spirit who had some pending business with the Riven, bringing her career to a close as she barely escaped the building with more than a few fatal wounds and plenty of witnesses to attest that she should be dead from the attack.
Later on and in a different city, she and the other Ulgan (both in Aurum at the moment) in the throng started to work as street performers, avoiding to settle in any specific area. Having no employer and ever rarely meeting the same people, they have so far avoided CID (Career-Induced-Disquiet, just made that up and am so going to use that name in the future), though that may or may not change in the future.
The other player character is supported by the others, the lazy Osiris he is.
Thy hand, great Anarch, lets the curtain fall;
And universal darkness buries all
#10
Posted 23 April 2007 - 10:09 AM
I think you'll find the world's oldest profession is in fact flintnobbler.
#11
Posted 23 April 2007 - 02:21 PM
#13
Posted 24 April 2007 - 01:27 AM
This is where Streetwise, Allies, Mentors, bribery, shady employers, and a little 'creative persuasion' from the local Galatean come in handy. The World of Darkness is, among other things, a more corrup version of our own; there would likely be a number of ways to illegitimately get various forms of ID.
#14
Posted 24 April 2007 - 02:15 AM
Thy hand, great Anarch, lets the curtain fall;
And universal darkness buries all
#15
Posted 24 April 2007 - 08:54 AM
"Who cares how unlikely it is, if letting it happen would be a cool way to move the story -- IT HAPPENS."
#16
Posted 05 May 2007 - 02:07 AM
It's a wonderful learning experience for the character, who is beginning to realize why some people are homeless and poor, even when there are supposedly safeguards to prevent that sort of thing. Ah, prommies, still figuring things out.
As for Galateids in genereal, there's always photo-model. Perhaps not superstar-level, but showing up on a freelance basis, doing a shoot and leaving isn't really that risky. As long as you only have contact with your agent over phone/net, and only meet the crew when you show up (and keep shooting in different places) disquiet doesn't have a chance to screw it up.
They said I was mad, mad I tell you, MAD!!! But I'll show them!!!! Bwahahahahaha!!!!!
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