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The Salubri Here we go again
#1
Posted 14 May 2005 - 02:41 PM
With the Salubri you can run a chronicle set in any time, ranging from a group of Unicorns trying to survive the smear campaign and purge initiated by the Tremere to a group of neonates (possibly even Usurpers) slowly coming to realise that the Salubri might not be as eeevil as they're cracked up to be.
What are your thoughts on this lost legacy?
#2
Posted 14 May 2005 - 05:24 PM
However with the start of the new game, I'm planning on changing that a bit, I want to put a Salubri in a prominent role. Given their natural tendency to distrust, underestimate and dislike the Salubri, making an NPC Salubri a vital part of the campaign could prove to be interesting.
#3
Posted 14 May 2005 - 09:30 PM
Personallly I love the Salubri. After all, they are the perfect angsty vampire.
#4
Posted 15 May 2005 - 12:36 AM
"I start of good, but now I'm bad. Good, bad, good, bad, good, bad, good, bad, good, bad, good, bad, good, bad, good, bad, good, bad, good, bad, good, bad, good, bad, good, bad, good, bad, good, bad, good, bad, good, bad, good, bad, good, bad, good, bad, good, bad, good, bad, good, bad, good, bad, good, bad.
Oh! Time to fuck up EVERYTHING!"
Note, that I do not hate the Salubri, myself. I hate their progenitor.
Actually, I like their fight against the Beast - a fight they're bound to loose, eventually. Rather tragic.
And a clan who hate the Tremere, is a clan of my heart.
'Cause I do hate both Tremere ze Blude-Warl0ck and Clan Tremere.
This post has been edited by Xolarin: 15 May 2005 - 12:39 AM
#5
Posted 15 May 2005 - 12:49 AM
#6
Posted 15 May 2005 - 01:18 AM
This post has been edited by Malefic Polyhedron: 15 May 2005 - 01:21 AM
#7
Posted 16 May 2005 - 12:20 AM
#8
Posted 16 May 2005 - 01:20 AM
#9
Posted 16 May 2005 - 01:20 AM
Also, a campaign involving the athenian/spartenian war would be awesome.
The rise of the feudal-states of Europe in 600-800 AD ?? I'm sure the Ventrue and Salubri would have quite a fight during thar era.
And of course, the search for Golgonda.
#10
Posted 16 May 2005 - 07:43 AM
In DA, I usually set it shortly after the emergence of the Tremere, and thus most Clans see the Salubri as wronged, not yet as creatures to be exterminated. Though, sometimes my Tremere bias guides me in these things.
And, I tend to ignore most meta-plot stuff with Saulot, other than the whole "diablierized by the Tremere and living in their progenitor's head, waiting to make his move" thing.
#11
Posted 16 May 2005 - 06:06 PM
#12
Posted 16 May 2005 - 06:19 PM
I like the warrior idea, that would give him enough of an edge to throw the players for a loop if needed. I am thinking about leaning him toward road of humanity since I know none of the players will go for that one and since road of heaven will just enforce the idea in their heads that he is a 'bible thumping Jesus-freak' which will automatically start him off in a defecit in their eyes.
With the backdrop of both the Massasa war and the War of Omens, he should have plenty of oppertunity to espouse his beleifs as well as back them up. I am think about using him to convince the players to aid him in getting to a specific kindred, under the auspices of destroying the target. Have them do the intelligence gathering, insinuate themselves around the target and take out his protection, all so that the Salubri can make his way in and keep them from physically killing him. He can explain that he was speaking metaphorically and all he truly intends to 'destroy' is the target's sin and 'rebirth' him to virtue.
Thoughts?
#13
Posted 26 May 2005 - 06:28 PM
If you want the vampire in question to be resilient and resourcfull with no problem misguiding or outright lying I'd go for a Wu-Zao...
I know it sounds dumb but consider the Wu-Zao thief, he has the warrior Valeren along with is fortitude that should make sure he can pull a nasty trick or two when the party gets dangerous towards him. Aside form that they have no problems lying cheating and steling their way towards their objective. And if you want to surprise them about the Salubri there's no better way than introducing one who is as nasty as your average Ravnos. Of course the only thing is that the average Wu-Zao thief knows little to nothing about kindred society . But that can make him even more of a wild card and even get the pc's into trouble by blaming them...
Salubri #6
#14
Posted 27 May 2005 - 08:50 AM
The Salubri represent a different angle on Vampire for me and thats why I think Im so interested in them. If I resent anything, its the 3 eye thing. I know why it exists but I feel that it puts them up there as oddities where as if they just kept the basic theme and philosophy of the idea I think it would come off better and more accepted all aorund. It does make a dramatic tool when the eye opens though.
Anyways. The Salubri more then any other Clan (besides the Tzimisce who are more a dark reflection of this) put to question Vampire existence in itself. While all the other Clans exist for their motivation, the Salubri try to find out the meaning of why they exist. As created creatures, are they blights because of their very nature or because they succumb to it. A Salubri tries to live up to a greater ideal yet they are the same beings that any other Vampire is, blood drinking creatures that parasitically exist off of humanity. How can they reconcile that? Even as Healers, the fuel they use to empower their healing arts is based off of taking life from others. The Warriors feed on humanity to save it from other mosters. I think their struggles are the essence of VtM and DA. I think they would be even better served if not for the eye, because with it they just become some freaky side show, without it though they are like other vamps with a unique Discipline but more to it a unique role that can be focused on. Thats my opinion though.
To me, the Salubri plight is familiar yet different then the usual Vamp yarn. I mean yeah got the ow cliche good Vampire, but for the most part Salubri actually believe they are good. thats pretty strange against the other good vampire stereotypes. the use of valeran (Both Healer/Warrior) is a unique power that takes a slightly different angle to vampires. I just wished they ended up examining the Soul part of the powers more closely, to make them not just blood drinker but maybe soul drinkers too. To add more horror of course.
If you cant tell i spend a lot of time thinking about the Salubri. I find their philosophies interesting and worth examining in any game.
#15
Posted 27 May 2005 - 09:38 AM
1. You say that it turns the Salubri into freak show and detracts from the fact that they're kindred as well. I say that it emphasises the fact that they are fundamentally different form the average kindred due to their believes and outlook on life and their existence. Sort of a symbolic reminder to the other vampires that they have learned to look beyong the basics of undead existence> find the reasoning behind their continued existence. And to me the third eye stands as a reminder to other vampires that the Salubri are kindred yet they stand apart form the rest...
2. The presence of the third eye sort of goes back to oriental legends. It is also a reference to Soul arts form the Keui-jin. In that context I think that the third eye perfectly sybolizes the fact that Valeren wasn't given to Saulot by Caine. Rather Saulot developed or discovered the discipline somewhere else. Borrowing the knowledge of strange creatures, and therefor also some of their alien physical make up...
Anyways, that's my reasoning in a nutshell. Hope it was usefull...
Salubri #6
#16
Posted 27 May 2005 - 10:47 AM
See I understand that it does set them apart from other Kindred. But I am a big believer in subtleties and having the third eye is just too big a give away. Also are the Salubri different because of their beliefs or just because of the eye. Anyone can have the eye as shown by how others get it when learning Valeran, but the beliefs is another matter entirely. I agree with you though something should have been different, but I think something to do with their Aura or maybe seeing a third glowing eye in the aura would have been better then the actual eye. I know the eye is from the orient, but I think it would have been better if it stayed an eastern thing. But its not a big gripe
#17
Posted 28 May 2005 - 04:41 AM
The thing with Saulot is that he's neither entirely good nor entirely evil. He may have had the best of intentions originally, but as a flawed being, he made mistakes along the way -- and as an ancient and powerful being, those mistakes had devastating consequences, of which he is painfully aware. There are a lot of different directions you can take Saulot as a character (if indeed you're using him as one), or as a mythic figure -- he is a powerful icon of Kindred history no matter what you do with him, or what the "truth" really is.
The Salubri have been both idealized and demonized in Kindred mythology. They have suffered more than any other clan, both physically (being driven to the brink of extinction) and in reputation. But they're fascinating because of those very things -- and I think that's why players sometimes find it greatly appealing to play one of the "only" Salubri survivors. There's all that marvelous weight of tradition, of myth, and mystical powers attributed to them, and yet they are few, cursed and hunted, and must hide their identities. They have lost so very much of what past greatness they possessed (or what Kindred legends attribute to them). And they have lost their founder, and much of their own identity -- and they know where the blame for that lies.
So that provides a very interesting background to play with in developing a character. It works best, of course, if the player IS the only one, or the only one that matters -- the impact of Salubri is greatly weakened by making them common or frequently appearing. The air of mystery must be maintained, or they lose a lot of what makes them so appealing.
#18
Posted 28 May 2005 - 07:19 AM
I wonder though, since you brought up the whole playing the last of theme, is there truly any such thing when it comes to players? You see to many want to be the last Salubri/Cappodician/Ahrimane take your pick. While its fine for story telling just when do you step in and say i want the last period. I mean doesnt it lose its appeal if yet another player wants to do it?
Oh and another curious exploration. It seems that the Clans/Bloodlines that disappear are a recent phenomenon. Meaning from the Dark Ages up you will see instances of such occuring. But what if oWoD had games that went back further like Roman era and before that.) Do you think more there might have been more or less Clans/Bloodlines lurking about. For me I like to imagine that the Baali were actually a Clan in thier own right but their practices so disgusted the rest of their bretheren that they were slaughtered. Granted this takes away from the Saulot siring them but in my games I attribute other things to him.
#19
Posted 31 May 2005 - 11:17 AM
I do have the Baali clan book somewhere I'll look later for it and post back.
#20
Posted 01 June 2005 - 03:06 AM
For myself, I excise and burn much of the Saulot-plot device. I really did not take to it at all. In my opinion, Saulot was made no more than cartoon evil and it made much more sense to give the Baali their own progenitor, as their Clanbook does.
Strong words for a Kiasyd!
When I first came into contact with the idea of the Salubri, the game was still more focussed around the search for Golconda or at least, the temporary redemption of winning the fight against the Beast. While the majority of Cainites were presented as not doing terribly well in that respect, the Salubri stood out for their difference as people who not only actively strove to do what was right, but also actively put themselves to trouble for others. Here were Cainites who stood one might say with the light. And then - well, there is no polite way to mention Diablerie
Salubri were all meant to be forced by their Sires to commit Diablerie, which was such a lot of nonsense that I promptly ignored it. I personally regard it as a half-baked idea, such being the price for a game still new enough to have fits of wild enthusiasm, more or less successfully according to your taste in such matters as Daughters of Cacophony*. ** It seemed a rather crass way of making the journey to Golconda difficult, as if it was somehow easy to be a good Vampire
I tend to be ... verbose on the subject, so I will endeavour to condense.
In my world:
Saulot is the Childe of Zillah and consanguineous of Malkav. He Sired but one Clan, the Salubri, and they were as he was seekers after Enlightenment. Saulot made a journey to the East, which meant India, the ultimate home of mysticism ***, where he made a study of many things and later came home to Enoch where he revealed the idea of Golconda to Caine and anyone who cared to know. But Enlightenment itself cannot be taught, only ways in which one might reach it; it has to be personally experienced, several hundred coffee-table books to the contrary
Times went on, the Second City fell, and Saulot disappeared. He spent time in torpor while his Clan became scattered. The Tremere rose, Tremere decided that he needed some Antediluvian blood of his own and chose the "easiest" candidate, Saulot, who (for several reasons) could not resist. Persecution of the Salubri began in order to make Tremere's crime seem justified, and they became reviled as very devils in league with Hell (this from thrice-damned Usurpers
Because there are Elders who remember what happened, not everyone persecutes the Healers, but the Tremere disinformation campaign was added to the time of upheaval that saw the Anarch Revolt and the widespread destruction of those wild ages. It is hard to concentrate on the fiddly details of a semi-mythical lineage when the Inquisition is at one's door. So most Cainites never really came into contact with the objective truth.
In the modern nights, there are a very few Salubri, mostly living in secretive isolation or sheltered in secret by Princes who remember their ways, or can judge the advantage with the long perspective centuries give them, or want something from the Healers for poitical or other gains (or else just sufficiently dislike the Tremere
I have given some thought to why "no-one" seemed to help them against the Tremere. The whole list of Clans is credited with little more than excuses, the Cainite equivalent of "I would like to help, but I will be busy washing my hair". I am not certain, but I think it might be this: if one is a Cainite, commonly believed to be Damned, evil, and all such, Salubri can make one think on unpleasant matters. To dwell on one's contrasting faults. Someone who demonstrates a high moral standard, even without preaching to anyone around them, generates an uncomfortable feeling in certain others. Especially if they are as self-concerned as most Cainites are usually said to be!
So: there are not many Salubri, who are some of the few genuinely good Cainites, or who strive to be; they are nothing to do with the Baali, and are looking for Golconda, Saulot is dead, and when Caine comes back he will look for his favourite Grandchilde and turn to Tremere thus:
"Who are you? And where's Saulot?"
I just thought the old idea of good Salubri was a nice fragment of light to throw all that darkness into sharp relief, you see
Kiasyd
*they have their adherents; I am not one, but diversity is good
**Not to mention Kiasyd
*** No jokes, if you please, about the Hippie trail ... It is not recorded that Saulot wore tye dye.
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